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Re: Submachine 1: the Basement

Posted: 18 Jan 2014 12:10
by Sublevel 114
:(

I think there are a lot of another clones/ripped Pastel games in thickets of internet...
To find all of them is impossible.

Re: Submachine 1: the Basement

Posted: 19 Jan 2014 08:01
by ENIHCAMBUS
True Story: When it comes to make original names, thieves are sh*t.

Re: Submachine 1: the Basement

Posted: 02 Feb 2014 08:27
by ENIHCAMBUS
I'm was thinking something about the URD, the elevator and the arcade machine. Much people believes that Sub1 was a game or a dream, but that doesn't explains how the player got the items from Sub1 to Sub2. Mateusz stated that both Sub1 and Sub2 are real so whats up with those confusing things.
I figured that its about another portal system that works like some phone comunication line:

The arcade machine is like a "phony", and the URD is the Com Station, they are locations with arcade machines and a few locations with URDs whose porpuse is to conect those "phony" arcade machines.

Someone inserts a coin (It seems to be a portal with pay) and gets teleported to a location with URD (i.e.: Com Station), later the dude inserts the tiles and the divice activates. The URD scearchs for any avaliable arcade machine and when it recepts their signal the URD activates the portal that leds the dude inside it. The look inside the portal looks like a copy of the room with URD, except with an elevator, the dude is not able of nothing but taking the elevator. The elevator is not real, it represents the dude selecting their destiny within the avaliable portal lines, they are many buttons in the elevator as arcade machines avaliable, the dude can choice where they want to go with it, then a corridor is shown. Like the elevator, the corridor isn't real too, it represents they traveling trough dimensions as like using a Karma Portal. At the end the dude reachs is new destination in another room within an arcade machine.

In Submachine1 the URD only recepts the signal of only one arcade machine (550). Either Mur hacked the portal system or it was a old, now unused method of portal system and the arcade machine of the Lighthouse was the last one left active.

Re: Submachine 1: the Basement

Posted: 07 Mar 2014 18:55
by Sublevel 114
Now I am sitting in room where tube is leaking. Listening THIS ADDICT SOUND OF FALLING WATER.
Subgod, I can listen it for hours...


And I don't understand why basement remakes do not have this sound. And why series sequels do not have one-room sounds like this one AT ALL.
I think it loses atmosphere. (especially removed water sound)

Re: Submachine 1: the Basement

Posted: 07 Mar 2014 19:06
by MateuszSkutnik
Sublevel 102 wrote:Now I am sitting in room where tube is leaking. Listening THIS ADDICT SOUND OF FALLING WATER.
Subgod, I can listen it for hours...


And I don't understand why basement remakes do not have this sound. And why series sequels do not have one-room sounds like this one AT ALL.
I think it loses atmosphere. (especially removed water sound)
I'll make sure to bring it back in HD version, ok?

Re: Submachine 1: the Basement

Posted: 07 Mar 2014 19:07
by Sublevel 114
MateuszSkutnik wrote:
Sublevel 102 wrote:Now I am sitting in room where tube is leaking. Listening THIS ADDICT SOUND OF FALLING WATER.
Subgod, I can listen it for hours...


And I don't understand why basement remakes do not have this sound. And why series sequels do not have one-room sounds like this one AT ALL.
I think it loses atmosphere. (especially removed water sound)
I'll make sure to bring it back in HD version, ok?
Thank you, sir!

Just because it makes original submachine better... :)
me think

*continues to listen water falling*

Re: Submachine 1: the Basement

Posted: 07 Mar 2014 22:08
by Anteroinen
I have recently notcied that a whole bunch of stuff here in the army make exactly the sorts of sounds I hear in the Submachine. Makes me feel weird every time I hear windows open and stuff.

Re: Submachine 1: the Basement

Posted: 07 Mar 2014 22:10
by ENIHCAMBUS
Anteroinen wrote:I have recently notcied that a whole bunch of stuff here in the army make exactly the sorts of sounds I hear in the Submachine. Makes me feel weird every time I hear windows open and stuff.
Sounds like if the Submachine is kind of bunker, like Death Road's theory says.

Re: Submachine 1: the Basement

Posted: 20 Mar 2014 07:22
by Sublevel 114
SUDDEN THOUGHT BLOW MY MIND. O_O

what if after inserting all tiles we MOVED to different layer??? That could explain why elevator appeared...

Re: Submachine 1: the Basement

Posted: 20 Mar 2014 09:47
by Vortex
I thought that when I finished Sub8. Still doesn't explain why the tile system rotates though :P