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Re: Submachine 2: the Lighthouse
Posted: 01 Dec 2013 00:10
by Sublevel 114
BTW: How many times we had, in the history of the forum, this discussion with Sublevel saying that original Submachines are better? I think we have already a lot of these, and I'm getting bored.
saying that original Submachines are better?..
Where did I say that?
In this discussion?
Lol, I say first Subs are the most creepy and late games haven't that creepy atmosphere.
And I thought we discuss about differences between first and last games. Evolution of game atmosphere. And as I said, late games have many beautiful things, as first games. But still, these two group of games are
different. And I am not one who say that.
---
Well, we can finish here, if everyone wants.
Re: Submachine 2: the Lighthouse
Posted: 01 Dec 2013 00:16
by ENIHCAMBUS
OK
But I have to say that you once said that recent Submachines bring curiosity. Curiosity is important in Submachine.
Have you heard that "Curiosity is the mother of all theories"
EDIT: And yeah, I think that when the creepy atmosphere was changed by curiosity atmosphere, Einstein died.
Re: Submachine 2: the Lighthouse
Posted: 01 Dec 2013 00:18
by Sublevel 114
Lol, I got it, XD
Re: Submachine 2: the Lighthouse
Posted: 07 Apr 2014 09:51
by Sublevel 114
Hi Elizabeth.
Even in my strangest dreams I never thought that I would be able to create through dimensional pathways leading to new unexplored places. My new experiment took me right below the lighthouse straight to those legendary ruins. You can call me a discoverer from now on. And I only used that wisdom gem that I found lately. Just think where possibly I could go using the lighthouse itself and its full power of light.
I'm considering moving to another place next 32 days.
Will you take care of Einstein for me?
Yours
m
Just think where possibly I could go using the lighthouse itself and its full power of light.
Interesting... And where he could go?
Re: Submachine 2: the Lighthouse
Posted: 07 May 2014 01:05
by ENIHCAMBUS
I noticed something strange, at the start of the game, in the inventory, there is the letters "DS".
Re: Submachine 2: the Lighthouse
Posted: 11 May 2014 20:52
by ThunderDasher
Sublevel 102 wrote:BTW: How many times we had, in the history of the forum, this discussion with Sublevel saying that original Submachines are better? I think we have already a lot of these, and I'm getting bored.
saying that original Submachines are better?..
Where did I say that?
In this discussion?
Lol, I say first Subs are the most creepy
and late games haven't that creepy atmosphere.
You what now?
Sub9's Tombs were pretty creepy, man. That area music chills my spine more than the original Sub2 music, if that's ever possible. I was outright scared by that sudden tune when I entered the first sarcophagus room. And in the second sarcophagus room too.
Re: Submachine 2: the Lighthouse
Posted: 12 May 2014 09:37
by The Abacus
[Please refer to the date below that post.]
Re: Submachine 2: the Lighthouse
Posted: 12 May 2014 12:21
by Sublevel 114
ThunderDasher wrote:You what now?
Sub9's Tombs were pretty creepy, man.
Agree.
ThunderDasher wrote:That area music chills my spine more than the original Sub2 music
Completely disagree. Sub9's music and atmosphere are far away from Sub2...
ThunderDasher wrote:I was outright scared by that sudden tune when I entered the first sarcophagus room. And in the second sarcophagus room too.
me too. But it was only moment when I was scared in this game.
Once again:
Atmosphere of first games was
horror-like.
Atmosphere of last games is
adventure-like.
That's completely different things.
That's why I am still in my point.
And that's normal! Different players see game's atmosphere with different vision! ;)
Re: Submachine 2: the Lighthouse
Posted: 12 May 2014 12:24
by Vortex
Sub9's tombs ambient was more horror than adventure for me. At least it was very unsettling.
Re: Submachine 2: the Lighthouse
Posted: 12 May 2014 21:38
by ThunderDasher
OnyxIonVortex wrote:Sub9's tombs ambient was more horror than adventure for me. At least it was very unsettling.
I felt this way too. Sub2's ambience were more like "Oooo-kay, I've just been warped into an unkown, buried lighthouse, completely empty. I never felt like it was "horror", but instead... a sort of disturbing music. As by that I mean that it simply didn't feel like it belonged to this world. Ever since Sub2 I was sure the series weren't going anywhere near the common setting of point n' click. The music, for me, meant a blind trek through a strange world, one we may never really understand.
It was the sound of the unkown.
But Sub9's tune... was something different altogether. There, it seemed that I was meddling in both Liz's and Mur's deepest secrets. How their lives ended, and their places of eternal rests... Seing their bodies there, even if mummified, paired with that neverending chime thingy-magic music, cerated an aura of "God damnit, this is a bloody tomb, I'm trapped with dead people here. All brain stations, proceed to shift operating mode into HYSTERICALLY NERVOUS immediately."
Sub10's better have watermelons as secrets, by the way.