Page 12 of 103

Re: Pastel Community Game project and discussion

Posted: 10 Jan 2013 02:09
by Ancient Crystal
If i'm allowed access to the doc, my public gmail name is lupocani314. I dont intend to edit what's been written, but rather add my own version. Of course, if you want, I could help merge the different ideas.

By the way, will the perspective be like submachine, sub2 sketch/myst or most fps games?

Re: Pastel Community Game project and discussion

Posted: 10 Jan 2013 02:14
by gil2455526
OnyxIonVortex wrote:It will be a flash game.

And I think that only Azareus is able to give you edit rights, you have to tell him your gmail account.
Great! Being a flash game gives me at least three possible publishers and a great self publisher website.

Also, if it's flash, have a preloader with a play button after it's loaded. I don't like how when I'm waiting for a game to load in another tab and them i get interrupted by sound from the main menu.

Re: Pastel Community Game project and discussion

Posted: 10 Jan 2013 15:12
by azareus
Ancient Crystal wrote:If i'm allowed access to the doc, my public gmail name is lupocani314. I dont intend to edit what's been written, but rather add my own version. Of course, if you want, I could help merge the different ideas.

By the way, will the perspective be like submachine, sub2 sketch/myst or most fps games?
I have added lupocani314 to the edit list.

I believe it will be myst perspective. ("3D")

Re: Pastel Community Game project and discussion

Posted: 10 Jan 2013 17:14
by Ancient Crystal
Thanks. One backstory coming up!

Edit: By the way, if it's a semi-3d game, why use an animaiton making it seem like you go sideways when you just turn?

Re: Pastel Community Game project and discussion

Posted: 11 Jan 2013 21:21
by Ancient Crystal
Should we come up with a better working title that pcg? I don't know the history of that joke, but perhaps something about oranges? Or we could make pcg the official name, but come up with something else it could be an acronym for? Project Cerebral G...... or something?(all background stories so far have involved some organisation experimenting on human brains) You get the idea?

Re: Pastel Community Game project and discussion

Posted: 11 Jan 2013 21:37
by gil2455526
Add me to the doc. Name: GilWander

Re: Pastel Community Game project and discussion

Posted: 11 Jan 2013 22:17
by Babylon
Here is my version of the letter:
Dear Sir/Madam:
On the 7/9/2013, special sciences limited are carrying out a series of neurological research tests, in order to further our understanding of the human brain.
You have been selected from census data as an ideal subject for medical research testing. The experiment is not complex, and involves no drug or chemical testing, simply a series of psychological examinations.
You will receive a sum of $5,500 for participation. If you are interested in participating, enclosed is a laminated pass. This pass will allow you entry to an induction presentation evening on 29/82013, and subsequently the test on 7/9/2013. Please attend the induction evening if you are willing to participate, and you will sign the appropriate paperwork there.
Please do not attend if you are pregnant, are currently on medication, or have a history of psychological disorder.
Thank you for your time.
Jory Cassium
Assistant Site Manager and Development Director.

Re: Pastel Community Game project and discussion

Posted: 11 Jan 2013 22:26
by Vortex
Ancient Crystal wrote:Thanks. One backstory coming up!

Edit: By the way, if it's a semi-3d game, why use an animaiton making it seem like you go sideways when you just turn?
I think we will use a rotating animation for turning, and several animations for going sideways and forwards/backwards.
Ancient Crystal wrote:Should we come up with a better working title that pcg? I don't know the history of that joke, but perhaps something about oranges? Or we could make pcg the official name, but come up with something else it could be an acronym for? Project Cerebral G...... or something?(all background stories so far have involved some organisation experimenting on human brains) You get the idea?
That name is just temporary, we were searching for better names in the old thread but nothing definitive. I didn't think of the acronym idea, it'd be cool if we found a good one :)


EDIT:
Babylon wrote:Here is my version of the letter:
Dear Sir/Madam:
On the 7/9/2013, special sciences limited are carrying out a series of neurological research tests, in order to further our understanding of the human brain.
You have been selected from census data as an ideal subject for medical research testing. The experiment is not complex, and involves no drug or chemical testing, simply a series of psychological examinations.
You will receive a sum of $5,500 for participation. If you are interested in participating, enclosed is a laminated pass. This pass will allow you entry to an induction presentation evening on 29/82013, and subsequently the test on 7/9/2013. Please attend the induction evening if you are willing to participate, and you will sign the appropriate paperwork there.
Please do not attend if you are pregnant, are currently on medication, or have a history of psychological disorder.
Thank you for your time.
Jory Cassium
Assistant Site Manager and Development Director.
It is great! :D
but I thought Sarah was being chosen for doing the experiments on people, rather than being the subject of experiments. That is, working with the organization, according to Officer's story. Or did you mean that, and I just read it wrong? XP

Re: Pastel Community Game project and discussion

Posted: 12 Jan 2013 01:48
by Ancient Crystal
I think we will use a rotating animation for turning,
Is that neccesary? Simply switching image can have the desired effect if the rooms are well designed.
That name is just temporary, we were searching for better names in the old thread but nothing definitive.
I didn't mean a name for the game, simply a working tilte, or as you put it, temporary name. Like, "The orange", or something else we would never dream of calling the finished game. But guess pcg is fine.

I've always thought the starting rooms were a little to bright for the general atmosphere of the game.
Image
What do you think?

Re: Pastel Community Game project and discussion

Posted: 12 Jan 2013 11:54
by Vortex
I commented in the PCG doc.