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Re: Submachine 4: the Lab
Posted: 16 Jun 2014 20:13
by MateuszSkutnik
No, I don't want to add any jokes to submachines.
But that "white room loaction" is already added to the subnet.
We're losing nothing.
Re: Submachine 4: the Lab
Posted: 16 Jun 2014 20:17
by Vortex
that's right
but wait, then the white room means nothing? I remember there are quite a few theories that link it to Sub10, because both are the "exit".
Re: Submachine 4: the Lab
Posted: 16 Jun 2014 21:56
by MateuszSkutnik
no, they don't mean nothing.
Re: Submachine 4: the Lab
Posted: 16 Jun 2014 23:14
by ENIHCAMBUS
So, Sub4 HD wouldn't have the "extra" secret. Interesting...
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 13:17
by MateuszSkutnik
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 13:54
by Vortex
bought!
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 14:10
by Vortex
Mateusz, there's a game breaking bug. I tried to access 596 by the portal and the game stopped.
EDIT: I like the changed animation at the end, it may confirm a few things
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 15:32
by Sublevel 114
YAY! :D
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 15:54
by MateuszSkutnik
OnyxIonVortex wrote:Mateusz, there's a game breaking bug. I tried to access 596 by the portal and the game stopped.
EDIT: I like the changed animation at the end, it may confirm a few things
ah, ok, I know what happened. thanks!
(stupid me).
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 15:57
by Vortex
no prob
btw, I noticed that the animations in this game go much smoother, even in full screen. might be because it's an old game and it uses less resources.