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Re: Submachine Fan Artwork
Posted: 28 Mar 2016 16:25
by Sublevel 114
Re: Submachine Fan Artwork
Posted: 28 Mar 2016 16:53
by Vortex
I want them to be real SNEE locations T.T
Re: Submachine Fan Artwork
Posted: 28 Mar 2016 17:26
by ENIHCAMBUS
Interesting room, reminds me of Kenya.
Re: Submachine Fan Artwork
Posted: 28 Mar 2016 22:53
by RuloCore
These rooms are so cool! They're even more realistic than the official ones haha
Re: Submachine Fan Artwork
Posted: 29 Mar 2016 03:06
by Jatsko
Thanks everyone! As of today, all Replicata II locations are finished; now it's just a matter of slowly releasing them
I almost forgot, I should really be putting out some sort of liner notes or something with each location so you can see my thought process.
801 - Shipwreck wrote:
I really like this one, just because the orientation of the ship is so extreme and the music provides a direct contrast with the action. The combination of having a sunken and clearly "dead" craft with the pounding ambient was copied from 987 (Broken clock room) where you have a big mismatch between the visual and the audio, but they still relate to each other. I thought it was a good (mis)fit.
094 - Winter Island wrote:
Let's get above ground for a bit, why not? (We'll see another instance of this very soon...) I know I really wanted to use the ambient for this location (from "Winter Sun" by Solar Fields, definitely worth a full listen) because it just sounds so open and bleak, in my humble opinion. What better setting than a couple of floating ice cliffs above a sea of snow. Yes, it's not the scary side of Submachine, but don't worry, more scariness will be coming soon
477 - Safe wrote:
ENIHCAMBUS wrote:Interesting room, reminds me of Kenya.
I used elements from the Zulu tribe, so it should at least have some sort of African feel (Africa is pretty much avoided in Submachine, no? Not counting Egypt...) A different cultural representation = more variety
Originally I had the background slated to be some sort of tall plant, like maybe bamboo or a thin type of close-growing tree. I threw that out because we shouldn't expect such abundant plant life in the Submachine, and plus having a bunch of organic lines criss-crossing were hard to keep track of. I would much rather spend a solid hour plotting bricks. I kinda wanted to keep the trees just so the ambient would fit a bit better. When I hear the ambient I immediately think of creatures in brush and insects in tall grass, so it would have been nice to have more plant life. But oh well...
As for the unique teleporter...I just felt like doing something different.
Tomorrow we will return to the surface...
Re: Submachine Fan Artwork
Posted: 30 Mar 2016 04:21
by Jatsko
Tuesday:
822 - Minaret wrote:
I realized that there isn't much Islam represented either in Submachine. The most we have is the mosque in Sub8, and after seeing that dome on top I couldn't help but think about the rest of the traditional mosque structure. So why not focus on a minaret? And bury it and incorporate elements from the spiral staircase in the Temple?
Re: Submachine Fan Artwork
Posted: 30 Mar 2016 08:05
by Sublevel 114
That's not Submachine!
That's Overmachine! Like Exit.
Re: Submachine Fan Artwork
Posted: 30 Mar 2016 15:20
by WorldisQuiet5256
Jatsko wrote:Still waiting for posing shots with you holding it in a righteous pose
Re: Submachine Fan Artwork
Posted: 30 Mar 2016 15:23
by Sublevel 114
*explodes*
Re: Submachine Fan Artwork
Posted: 30 Mar 2016 15:37
by WorldisQuiet5256
Old Photo's that have been affected by the Loop:
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