Submachine Fan Artwork
- Sublevel 114
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Re: Submachine Fan Artwork
money
my
money
srsl, I thought Submachine is free from Humanity's first sin
Amazing work!
my
money
srsl, I thought Submachine is free from Humanity's first sin
Amazing work!
Re: Submachine Fan Artwork
I want them to be real SNEE locations T.T
- ENIHCAMBUS
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Re: Submachine Fan Artwork
Interesting room, reminds me of Kenya.
ENIHCAMBUS: State of the Art Scanning!
- RuloCore
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Re: Submachine Fan Artwork
These rooms are so cool! They're even more realistic than the official ones haha
Re: Submachine Fan Artwork
Thanks everyone! As of today, all Replicata II locations are finished; now it's just a matter of slowly releasing them
I almost forgot, I should really be putting out some sort of liner notes or something with each location so you can see my thought process.
I almost forgot, I should really be putting out some sort of liner notes or something with each location so you can see my thought process.
801 - Shipwreck wrote: I really like this one, just because the orientation of the ship is so extreme and the music provides a direct contrast with the action. The combination of having a sunken and clearly "dead" craft with the pounding ambient was copied from 987 (Broken clock room) where you have a big mismatch between the visual and the audio, but they still relate to each other. I thought it was a good (mis)fit.
094 - Winter Island wrote: Let's get above ground for a bit, why not? (We'll see another instance of this very soon...) I know I really wanted to use the ambient for this location (from "Winter Sun" by Solar Fields, definitely worth a full listen) because it just sounds so open and bleak, in my humble opinion. What better setting than a couple of floating ice cliffs above a sea of snow. Yes, it's not the scary side of Submachine, but don't worry, more scariness will be coming soon
Tomorrow we will return to the surface...477 - Safe wrote:I used elements from the Zulu tribe, so it should at least have some sort of African feel (Africa is pretty much avoided in Submachine, no? Not counting Egypt...) A different cultural representation = more varietyENIHCAMBUS wrote:Interesting room, reminds me of Kenya.
Originally I had the background slated to be some sort of tall plant, like maybe bamboo or a thin type of close-growing tree. I threw that out because we shouldn't expect such abundant plant life in the Submachine, and plus having a bunch of organic lines criss-crossing were hard to keep track of. I would much rather spend a solid hour plotting bricks. I kinda wanted to keep the trees just so the ambient would fit a bit better. When I hear the ambient I immediately think of creatures in brush and insects in tall grass, so it would have been nice to have more plant life. But oh well...
As for the unique teleporter...I just felt like doing something different.
Re: Submachine Fan Artwork
Tuesday:
822 - Minaret wrote: I realized that there isn't much Islam represented either in Submachine. The most we have is the mosque in Sub8, and after seeing that dome on top I couldn't help but think about the rest of the traditional mosque structure. So why not focus on a minaret? And bury it and incorporate elements from the spiral staircase in the Temple?
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Re: Submachine Fan Artwork
That's not Submachine!
That's Overmachine! Like Exit.
That's Overmachine! Like Exit.
- WorldisQuiet5256
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Re: Submachine Fan Artwork
Jatsko wrote:Still waiting for posing shots with you holding it in a righteous pose
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Re: Submachine Fan Artwork
*explodes*
- WorldisQuiet5256
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Re: Submachine Fan Artwork
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