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Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 19 May 2015 14:39
by RoentgenDevice
Error_3113 wrote:'Prophecy' by Asura

I can see it as a Sub10 intro, can you? (posted a second time now that I cropped it all clean and such)

:D
Yep... makes me think of a peaceful evening (=end), but sounds divine too :D

Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 10 Jun 2015 19:50
by Jatsko
I want to be Ellie

Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 17 Jun 2015 17:06
by RoentgenDevice
Error_3113 wrote:I want to be Ellie
Go play The Last of Us, I think there are parts where you can control Ellie.

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Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 17 Jun 2015 21:01
by Jatsko
Well I will keep that on my mind :D

Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 18 Jun 2015 21:16
by Jatsko
*cough*

Well this is only the FOURTH software I've tried, hopefully I can get this to work before my computer crashes from the graphics XP

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Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 18 Jun 2015 22:33
by Jatsko
Just about done!

The top looks bigger than the bottom because of some wierd camera perspective thing that happens when I zoom out more. The bottom cylinder should be about the same height as the arms.

Now to try to export and bring to school tomorrow...

This design is simplified a bit, I left out some of the tricky caps on the ends of the arms.
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Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 18 Jun 2015 22:57
by Sublevel 114
great!

Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 19 Jun 2015 00:08
by Jatsko
Better pictures, uploaded to Thingiverse:

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Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 19 Jun 2015 02:19
by ENIHCAMBUS
WOW, THATS GREAT AND NEAT! :D

Re: Error_3113's SubTheories and SubSpeculations of SubThing

Posted: 19 Jun 2015 02:29
by Jatsko
Thanks!

One thing I've always noticed about these teleporters that Mat has drawn is that the arms are never 180 degrees across from each other. They're always clearly located stemming from the front half of the base. So when you go to draw it in 3D it looks like the picture found in 011:
teleporter from 011.png
teleporter from 011.png (46.39 KiB) Viewed 3820 times
Which makes the arms look a little squished if you were to treat them as fully circular arcs. So I always make it a point to try to move the base joints directly to either side.

I don't want to be a dick to Mat and tell him that he's drawn all his teleporters 'wrong', I just like this little change better :D It's more symmetrical front to back.

*checks Duality Room sketch*

I'm such a hypocrite.