Re: Video Games
Posted: 15 Jan 2015 21:50
Sublevel said he hates 2D-3D conversions.WorldisQuiet5256 wrote:Ironic since your new avatar has a bit of 3D in it.Sublevel 102 wrote:I hate 3D...
The hallways seem to fit that description.
A dedicated forum founded by Mateusz Skutnik, creator of world famous Submachine and several acclaimed point-and-click flash games.
https://www.pastelland.net/forum/
Sublevel said he hates 2D-3D conversions.WorldisQuiet5256 wrote:Ironic since your new avatar has a bit of 3D in it.Sublevel 102 wrote:I hate 3D...
The hallways seem to fit that description.
Orly?WorldisQuiet5256 wrote:Ironic since your new avatar has a bit of 3D in it.Sublevel 102 wrote:I hate 3D...
The hallways seem to fit that description.
You're asking if Submachine is 3D to WIQ. I can foresee the answer he's going to post.Sublevel 102 wrote:Orly?WorldisQuiet5256 wrote:Ironic since your new avatar has a bit of 3D in it.Sublevel 102 wrote:I hate 3D...
The hallways seem to fit that description.
So, Submachine is 3D too?
Mateusz Skuknit wrote:3D puzzle in 2D environment"Now this is something that I was thinking about for a long time. Since submachines are two dimensional (you can go up, down, right and left) how can I add more depth to the situation? some 3D puzzle? And behold there it was my humble attempt on creating that. You actually had to imagine going around the central room in order to set the puzzle to the right position. With a grid of 9 rooms. You can go around forever, and there is one room in the middle. Kaboom."
ENIHCAMBUS wrote:Why they shooted down SCP-329-J?
That's a good point, I was gonna say that too.WorldisQuiet5256 wrote:I don't have to say Shit.
Mateusz Work already speaks for itself.
Mateusz Skuknit wrote:3D puzzle in 2D environment"Now this is something that I was thinking about for a long time. Since submachines are two dimensional (you can go up, down, right and left) how can I add more depth to the situation? some 3D puzzle? And behold there it was my humble attempt on creating that. You actually had to imagine going around the central room in order to set the puzzle to the right position. With a grid of 9 rooms. You can go around forever, and there is one room in the middle. Kaboom."