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Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:25
by Jatsko
Correct
Ancient Ruins refers to the outside wind
Correction: 103 refers to outside wind, Ancient Ruins refers to Sub 0 main ambient.
SubWiki 104 Music wrote:The ancient section's (and tomb traps') music is heavily based on the theme heard in Submachine 0. As with the "Lighthouse" music, compared to the older sample, some noise, not unlike the underlying sound perceived in the Loop, has been added. The added noises here consist of rhythmic thumps like a heartbeat; extra notes have replaced the soft two tones from the original ambiance; some metallic clinks; and occasionally the stone-on-stone scraping sound from Sub 0's ambiance is emphasized more. Furthermore the sample has been extended by appending the two first "howls" in reverse to the end. A guitar strum has also been added.
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:34
by Jatsko
Should we solidify these rules?
1.Two ambients at a time will be contested. If there are only three ambients in a game division we will contest all three at once. Anything above three will be contested by traditional rules, two at a time.
2. We take votes as a forum, and first ambient to reach 5 (subject to change based on activity) votes moves on. One vote per user per pair of ambients.
3. Users can change their vote at any time
before five votes is reached on an ambient, but not after.
4. Users are encouraged to share their reasoning for voting. You can explain why you think one ambient should win, and/or why the other shouldn't. Thoughts can range based on musical composition, relevance/connections to the game/area, or by your personal/emotional impact felt by the ambient. I would be very interested in hearing these
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:39
by Vortex
those are good, I think.
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:45
by Jatsko
Alright, well I suppose we should start with Submachine 1
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
only three options, so no need for a bracket.
![1.png](./download/file.php?id=553&sid=13aad3dfdf6706e620d2a4ac72266e3b)
- 1.png (1.08 KiB) Viewed 3959 times
1. Basement (Sub1)-The first ambient that started it all.
2. Spoon Tune-Music that accompanies the dramatic opening of the drawer containing the spoon.
3. Forest-The sound of freedom?
Voting is open!
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:47
by Vortex
My vote is for 1.
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:51
by Jatsko
Wow, such a convincing argument, vorty
(keep in mind, the extended version of 1. that we found a little while ago is in the Sub10 category)
I'm going for 1 as well, because it has best audio quality
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:55
by Sublevel 114
1
just because it is original Submachine ambient
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:56
by Vortex
damn, sorry, i missed rule 4 DX
my reasoning is that Cathedral is the most complex ambient and the one that makes the best effect; Forest sounds more like background noise, and Spoon sounds too atonal.
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 20:57
by Jatsko
Ah nice:) I was poking fun at you for that, which I apologise, rule 4 does say encourage not required ( I'm just a big music freak so I like to hear these descriptions)
Re: Best SubAmbient Contest!
Posted: 19 Feb 2015 21:00
by Vortex
no worries
atonal is the right word, right? i'm referring to something like this:
https://www.youtube.com/watch?v=xrjg3jzP2uI
as in, the lack of a defined key. i don't know much about music
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