Overmachine (forum story)
Re: Overmachine (forum story)
AK! I haven't see you (on the forum), for the long time.
The Bringer of Death
Re: Overmachine (forum story)
Yeah, it's nice to see you back
- ENIHCAMBUS
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Re: Overmachine (forum story)
Overmachine 2: The darkhouse
I did wake up in a roof
And I didn't remember
I forgot I had a normal day
I was playing a game
Overmachine
I also forgot starting that game
But i do remember going to sleep that day
With my gas mask and night vision lens too.
The player finds a PS4 with a wasteland on its screen (and a blue cube near it), and he find himself in the terrorist hideout, a music of birds comes from an audio. And he find some dark energy reciever, the player makes a magic trick, and in its hand appears the new crystal of dumbness, or dumbness gem for short. He puts it on the reciever and a ladder appears, he go below the stairs and he find some dark energy stuff, with a plate that says: E=SI. Player go up again and finds a room with filled with spikes, where he find a pistol, but with only one bullet (he also find other blue cube). He shots the bullet to the audio, and another stairdown appears. He go more down and he find a gas pipe, there is a room key on it, he grabs it and go more deeper below the ground, he finds a knife (and blue cube), and he go down to the...
...Darkhouse rooftop. What is doing the terrorist hideout over a darkhouse? Unknown.
He turns off the lights and keeps explore with his night vision lens. he find some lever thingy, but withouth any lever, as well as a holographic projector (and a hidden blue cube). He go even more below the ground and he find more lights to turn down (and many blue cubes). He also find some locked thingy. He enters to the media room, where he find a lot of music CD's, other light to turn down, and a spike chair. He find a note as well:
mid october 05
yesterday a normal thing has happened. When I woke down there was a white dog inside the darkhouse. I clearly forgot locking all the doors and windows after going to toilet - yet - there he was. I have idea how he could get inside. That not bothers me. I named him Jesus, since he's apparently capable of restoring the time and space fabric as he wishes. Probably all dogs do, but this normal one did that behind of my very buttocks. Well, exactly, but it's deniable that he's here now. Just wondering if that hasn't anything to do with my ability to build cross-dimension door with my karma leg. Guess we'll see in place.
Later, he used his key on the other door and he find a kitchen, where hi finds a gas pipe key.
Even later in the darkhouse, he finds a positive coil in the top of the dark tower, a photo with some code and a phamplet:
Badcome to the world's infamous Kentucky darkhouse. This structure has been erected (if you know what i'm saying) in 1857 by slave cherry o'Tool. It is said that this darkhouse was built on the novelty of a terrorist hideout. This is one of our sightseeing repelent as you can't go visit the archeological hideout in the upper sections of the darkhouse, just over the rooftop level. Ask to Bin Laden for this feature. This darkhouse was regrettably never destroyed, though several peace misions have been maked over lands of Kentucky. That allows you to not enjoy the sintetic fabric structure of this complex.
Fuck You for coming,
Hope to see you nevermore.
The player go back to the hideouts gas pipes and he go even more deep inside them. He find a puzzle, he also solved it and taked a lever. Later he finded a negative coil, another key, many blue cubes and a blue room with another note:
Hi Elizabath.
Even in my normal days I always thought that I would be able to create through dimensional pathways leading to old explored places. My old experiment took me right over the darkhouse straight to that new hideout. You can call me a disco dancer from now on. And I only used that dumbness gem that I found just now. Just think where possibly I could go using the darkhouse itself and its full power of darkness.
I'm considering moving to another place next 32 nights.
Will you take care of Jesus for me?
Peace and love
m
He outside the gas pipe player go to the rooftop and puts the lever thingy. He use it and:
POOT!
He go back to the tower and go even more deeper to ground and founds another door, he use the key on that door, he enters to the room. To the left there is a room with a machine, a spike bed and a mechanical leg (with many blue cubes). He put the code seen before on the machine and he get a darkbulb, later he finds in the spike bed another note:
12.13.06
Jesus is here. Again.
I'm fed up with this.
Note to myself - continue worrying about that good dog.
To the right, he find a room with another spike bed, an audio, a printer, and a thingy with a holographic data disc over it, player takes it. On the printer there is another more note:
live my life peacefully disturbing anyone. The job of a darkhouse keeper seemed to be just bad for me. And I wanted to spend the rest of my life out of that darkhouse. But before five months my isolation came to an start when they decided to erect the building. My best dream ever was to be erected alive. But what about to be erected alive outside of a building? I didn't want to take any chances. So I'm leaving tomorow.
For those who not follow me:
I'm not sorry...
and
SI= 1234
Peace and love
mur
The player go up to the rooftop with the holographic projector and put all the stuff he get here. He takes from the hologram, not a ID card, but a "golden ticket". He go back to the tower and go more deeper the ground, he finds two more rooms and a broken lever. He go to the left and find a code thingy with a MC^2 scratched on it. He used the code "1234".
Later the player go to right and finds a puzzle thingy and a blue cube. He solve the puzzle and takes the blue cube. He nail the knife in the broken lever and a ladder comes from below. The player finds two holes deeper in the dark tower, the one in left have a blue cube and the one in the right have the place where the dark coils go. The player finaly get to the darkhouse great darkbulb, he finds the place where to put the golden ticket as well as another blue cube and a key to the sky as well as another note:
so here not is.
I did draw a portal in here, however its stable. I'm going to use it, even though I can tell where I'll start down.
Feel not free to abuse this door whenever you like, just forgot that the number of places it can take you to is beyond docilest imagination.
Or I'm just not trying to keep you from entering the darkhouse.
Either way - i'm decide if you're going to use it or not.
m
The player go up to the locked thingy and opens it with the key. He finds a place
in the sky where he can walk on the clouds. In that place there is a dark fuse as well as the final blue cube. He go back to the great darkbulb and put the dark fuse in place. He pulls the lever and uses the darkbulb. He outsides the darkhouse:
I see me walking in.
I see a desert.
Did I travel too near?
Or too later?
It's understandable how time and space seem to divide.
But wait a hour...
Is that just...
An image on a Ipad screen?
Epiloge:
???: Congratulations you get 20 of 20 blue cubes. You can take the price.
Player: thanks...
.
.
.
.
.
.
.
.
.
.
.
.
...There is nothing.
???: You have been trolled.
To be continued in Overmachine 3: The line.
I did wake up in a roof
And I didn't remember
I forgot I had a normal day
I was playing a game
Overmachine
I also forgot starting that game
But i do remember going to sleep that day
With my gas mask and night vision lens too.
The player finds a PS4 with a wasteland on its screen (and a blue cube near it), and he find himself in the terrorist hideout, a music of birds comes from an audio. And he find some dark energy reciever, the player makes a magic trick, and in its hand appears the new crystal of dumbness, or dumbness gem for short. He puts it on the reciever and a ladder appears, he go below the stairs and he find some dark energy stuff, with a plate that says: E=SI. Player go up again and finds a room with filled with spikes, where he find a pistol, but with only one bullet (he also find other blue cube). He shots the bullet to the audio, and another stairdown appears. He go more down and he find a gas pipe, there is a room key on it, he grabs it and go more deeper below the ground, he finds a knife (and blue cube), and he go down to the...
...Darkhouse rooftop. What is doing the terrorist hideout over a darkhouse? Unknown.
He turns off the lights and keeps explore with his night vision lens. he find some lever thingy, but withouth any lever, as well as a holographic projector (and a hidden blue cube). He go even more below the ground and he find more lights to turn down (and many blue cubes). He also find some locked thingy. He enters to the media room, where he find a lot of music CD's, other light to turn down, and a spike chair. He find a note as well:
mid october 05
yesterday a normal thing has happened. When I woke down there was a white dog inside the darkhouse. I clearly forgot locking all the doors and windows after going to toilet - yet - there he was. I have idea how he could get inside. That not bothers me. I named him Jesus, since he's apparently capable of restoring the time and space fabric as he wishes. Probably all dogs do, but this normal one did that behind of my very buttocks. Well, exactly, but it's deniable that he's here now. Just wondering if that hasn't anything to do with my ability to build cross-dimension door with my karma leg. Guess we'll see in place.
Later, he used his key on the other door and he find a kitchen, where hi finds a gas pipe key.
Even later in the darkhouse, he finds a positive coil in the top of the dark tower, a photo with some code and a phamplet:
Badcome to the world's infamous Kentucky darkhouse. This structure has been erected (if you know what i'm saying) in 1857 by slave cherry o'Tool. It is said that this darkhouse was built on the novelty of a terrorist hideout. This is one of our sightseeing repelent as you can't go visit the archeological hideout in the upper sections of the darkhouse, just over the rooftop level. Ask to Bin Laden for this feature. This darkhouse was regrettably never destroyed, though several peace misions have been maked over lands of Kentucky. That allows you to not enjoy the sintetic fabric structure of this complex.
Fuck You for coming,
Hope to see you nevermore.
The player go back to the hideouts gas pipes and he go even more deep inside them. He find a puzzle, he also solved it and taked a lever. Later he finded a negative coil, another key, many blue cubes and a blue room with another note:
Hi Elizabath.
Even in my normal days I always thought that I would be able to create through dimensional pathways leading to old explored places. My old experiment took me right over the darkhouse straight to that new hideout. You can call me a disco dancer from now on. And I only used that dumbness gem that I found just now. Just think where possibly I could go using the darkhouse itself and its full power of darkness.
I'm considering moving to another place next 32 nights.
Will you take care of Jesus for me?
Peace and love
m
He outside the gas pipe player go to the rooftop and puts the lever thingy. He use it and:
POOT!
He go back to the tower and go even more deeper to ground and founds another door, he use the key on that door, he enters to the room. To the left there is a room with a machine, a spike bed and a mechanical leg (with many blue cubes). He put the code seen before on the machine and he get a darkbulb, later he finds in the spike bed another note:
12.13.06
Jesus is here. Again.
I'm fed up with this.
Note to myself - continue worrying about that good dog.
To the right, he find a room with another spike bed, an audio, a printer, and a thingy with a holographic data disc over it, player takes it. On the printer there is another more note:
live my life peacefully disturbing anyone. The job of a darkhouse keeper seemed to be just bad for me. And I wanted to spend the rest of my life out of that darkhouse. But before five months my isolation came to an start when they decided to erect the building. My best dream ever was to be erected alive. But what about to be erected alive outside of a building? I didn't want to take any chances. So I'm leaving tomorow.
For those who not follow me:
I'm not sorry...
and
SI= 1234
Peace and love
mur
The player go up to the rooftop with the holographic projector and put all the stuff he get here. He takes from the hologram, not a ID card, but a "golden ticket". He go back to the tower and go more deeper the ground, he finds two more rooms and a broken lever. He go to the left and find a code thingy with a MC^2 scratched on it. He used the code "1234".
Later the player go to right and finds a puzzle thingy and a blue cube. He solve the puzzle and takes the blue cube. He nail the knife in the broken lever and a ladder comes from below. The player finds two holes deeper in the dark tower, the one in left have a blue cube and the one in the right have the place where the dark coils go. The player finaly get to the darkhouse great darkbulb, he finds the place where to put the golden ticket as well as another blue cube and a key to the sky as well as another note:
so here not is.
I did draw a portal in here, however its stable. I'm going to use it, even though I can tell where I'll start down.
Feel not free to abuse this door whenever you like, just forgot that the number of places it can take you to is beyond docilest imagination.
Or I'm just not trying to keep you from entering the darkhouse.
Either way - i'm decide if you're going to use it or not.
m
The player go up to the locked thingy and opens it with the key. He finds a place
in the sky where he can walk on the clouds. In that place there is a dark fuse as well as the final blue cube. He go back to the great darkbulb and put the dark fuse in place. He pulls the lever and uses the darkbulb. He outsides the darkhouse:
I see me walking in.
I see a desert.
Did I travel too near?
Or too later?
It's understandable how time and space seem to divide.
But wait a hour...
Is that just...
An image on a Ipad screen?
Epiloge:
???: Congratulations you get 20 of 20 blue cubes. You can take the price.
Player: thanks...
.
.
.
.
.
.
.
.
.
.
.
.
...There is nothing.
???: You have been trolled.
To be continued in Overmachine 3: The line.
Last edited by ENIHCAMBUS on 25 Feb 2013 07:57, edited 1 time in total.
ENIHCAMBUS: State of the Art Scanning!
Re: Overmachine (forum story)
Overmachine 2: The darkhouse
"I did wake up in a roof
And I didn't remember
I forgot I had a normal day
I was playing a game
Overmachine
I also forgot starting that game
But i do remember going to sleep that day
With my gas mask and night vision lens too."
Why do I find this absolutely crack up?:D
"I did wake up in a roof
And I didn't remember
I forgot I had a normal day
I was playing a game
Overmachine
I also forgot starting that game
But i do remember going to sleep that day
With my gas mask and night vision lens too."
Why do I find this absolutely crack up?:D
Re: Overmachine (forum story)
I thought you won't be able to do it.
But you did it. Congrats.
But you did it. Congrats.
The Bringer of Death
- The Kakama
- karma portal traveller
- Posts: 6243
- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Overmachine (forum story)
With my gas mask and my night vision lens too?
What was the actual script, cos this bit cracks me up! :D:D:D:D
What was the actual script, cos this bit cracks me up! :D:D:D:D
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Overmachine (forum story)
Overmachine 3: The line
There is no Periodic Page
There is no Food Menu
There is no Knife
There is no Recycle Bin
In fact there is nothing to collect at none
It's just you, the machine...
...and the "CONE".
The player ends in some strange machine, but well known limits and with clock that work to well as a old cellphone. He see some cone in the ground, it says "talk to the cone".
Player: How i can exit this place.
Cone: Just use my GPS.
Player: Thanks!
The player finds a passage machine in front of him, he use it.
The line is a place but full of puzzles and levels, you just solve them, and a passage to the next level opens
Level A:
Player finds some levers to shut down.
Level B:
Player finds other levers, when the are pulled, it shows a number telling what lever should not be used.
Level C:
Player finds some kind of Sudoku machine.
Level D:
Player need to shut off lever in the order he wants.
Level E:
Player trades numbers for letters in the trading post.
Level F:
Player needs to make peace symbols in a machine.
Level G:
GPS work at its max cap. Player needs to shut down a lot stuff here.
Level H:
Time to smash eggs!
Level I:
GPS work at its max cap. Player needs to listen to sounds and write in some machine from where they came.
Level J:
Player must sacrifice cone here.
Level K:
Player need to paint the whole zone. There is also a note on the wall:
NOT EAT ME!
Haven't you noticed that with each puzzle solved you move deeper over sky? That does sounds like a bad escape plan. The machine itself is a small trap. In order to escape it you must continue solving puzzles or you'll just remain perpetually in that line. The line has time, space, with beginning and end. It's the best place you could have lost yourself after teleporting from the darkhouse. Here's what I want you to do:
Open the passage-machine in room (0, 0). Don't look for a purple leaf and don't bring it to the statue in room (12, -9). This should connect you from the line, in which case you should not arrive at the church, or sometime later. bad luck!
Mur
Players obey Mur and paints the place, when he ends, he outside the line:
You thought you could not escape
You thought you solved none of the puzzles
But the truth is
You want to escape
From the Overmachine
See you at the Church.
To be continued in Overmachine 4: The church.
Incoming spin-off: Overmachine 0: Futuristic disventure.
There is no Periodic Page
There is no Food Menu
There is no Knife
There is no Recycle Bin
In fact there is nothing to collect at none
It's just you, the machine...
...and the "CONE".
The player ends in some strange machine, but well known limits and with clock that work to well as a old cellphone. He see some cone in the ground, it says "talk to the cone".
Player: How i can exit this place.
Cone: Just use my GPS.
Player: Thanks!
The player finds a passage machine in front of him, he use it.
The line is a place but full of puzzles and levels, you just solve them, and a passage to the next level opens
Level A:
Player finds some levers to shut down.
Level B:
Player finds other levers, when the are pulled, it shows a number telling what lever should not be used.
Level C:
Player finds some kind of Sudoku machine.
Level D:
Player need to shut off lever in the order he wants.
Level E:
Player trades numbers for letters in the trading post.
Level F:
Player needs to make peace symbols in a machine.
Level G:
GPS work at its max cap. Player needs to shut down a lot stuff here.
Level H:
Time to smash eggs!
Level I:
GPS work at its max cap. Player needs to listen to sounds and write in some machine from where they came.
Level J:
Player must sacrifice cone here.
Level K:
Player need to paint the whole zone. There is also a note on the wall:
NOT EAT ME!
Haven't you noticed that with each puzzle solved you move deeper over sky? That does sounds like a bad escape plan. The machine itself is a small trap. In order to escape it you must continue solving puzzles or you'll just remain perpetually in that line. The line has time, space, with beginning and end. It's the best place you could have lost yourself after teleporting from the darkhouse. Here's what I want you to do:
Open the passage-machine in room (0, 0). Don't look for a purple leaf and don't bring it to the statue in room (12, -9). This should connect you from the line, in which case you should not arrive at the church, or sometime later. bad luck!
Mur
Players obey Mur and paints the place, when he ends, he outside the line:
You thought you could not escape
You thought you solved none of the puzzles
But the truth is
You want to escape
From the Overmachine
See you at the Church.
To be continued in Overmachine 4: The church.
Incoming spin-off: Overmachine 0: Futuristic disventure.
ENIHCAMBUS: State of the Art Scanning!
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- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Overmachine (forum story)
I wonder what cone has to say.... XD
Balance is imperative; without it, total collapse and destruction is imminent.