Slice of Sea
Re: TBG
New Big Game Update:
He shared a screen that is most likely in the game:
https://www.mateuszskutnik.com/archive/ ... -the-cave/
So: Trailer, 115 screens inked, starts coloring in January and he will then decide the format.
And there will be a trailer.
He shared a screen that is most likely in the game:
https://www.mateuszskutnik.com/archive/ ... -the-cave/
So: Trailer, 115 screens inked, starts coloring in January and he will then decide the format.
And there will be a trailer.
Re: TBG
Matt yesterday (28th-11-2019) on Facebook and Twitter:
Re: TBG
Matt is trolling us out in the open like in Submachine 9, these two images where on the homepage (One of the images that refresh and loop over if you refresh):
(January 13th 2020 edit, release Where is 2020? used some material used on the table so I am going to update this post)
(January 13th 2020 edit, release Where is 2020? used some material used on the table so I am going to update this post)
Last edited by Augustus on 13 Jan 2020 20:43, edited 1 time in total.
Re: TBG
Updates, 13th January of 2020:
Edit:
Edit edit:
Edit:
Edit edit:
Re: TBG
Matt did the 2019 warp up, and of course he talked about the big game. Link:
https://www.mateuszskutnik.com/archive/2019-wrap-up/
Quote:
Response to Plan A 2019
Aaaaaaand the countdown is still running. Ok, hold on, don’t laugh, don’t leave the stream just yet. Look here, listen. It’s nothing new when I say that I have a HUGE PROBLEM with estimating exactly how long my work will take. Especially if the project at hand is not one hundred percent written and sketched at that time. Having said that – when I look at the big game right now – it’ll be about 50 percent larger than expected. As in actual rooms / views count. Besides that, it will be much more complicated graphics-wise. Ok, in lamen terms – it’ll be bigger and prettier, and it just takes more time. But I assure you, right now I’m working around the clock daily, including weekends, I guess that’s the way these things work. Once I heat the furnace, the production goes into insane mode, so to speak. Title reveal was postponed intentionally by me after learning closer about how Steam actually works and it’s policy on being able to reserve a game name (spoilers: it’s non-existent, therefore you STILL don’t know what the game name is). Me being totally in tune with the big game development is also the reason why this article comes so late. I had to literally force myself to exit photoshop and game maker to write this.
2020 Plan A
The big game. Drawing all remaining inks. Painting all watercolors. Finishing puzzles, adding intro, outro, finishing the game. Testing. Creating three trailers: reveal, release and gameplay. Besides all that – the future is foggy.
Quote end.
https://www.mateuszskutnik.com/archive/2019-wrap-up/
Quote:
Response to Plan A 2019
Aaaaaaand the countdown is still running. Ok, hold on, don’t laugh, don’t leave the stream just yet. Look here, listen. It’s nothing new when I say that I have a HUGE PROBLEM with estimating exactly how long my work will take. Especially if the project at hand is not one hundred percent written and sketched at that time. Having said that – when I look at the big game right now – it’ll be about 50 percent larger than expected. As in actual rooms / views count. Besides that, it will be much more complicated graphics-wise. Ok, in lamen terms – it’ll be bigger and prettier, and it just takes more time. But I assure you, right now I’m working around the clock daily, including weekends, I guess that’s the way these things work. Once I heat the furnace, the production goes into insane mode, so to speak. Title reveal was postponed intentionally by me after learning closer about how Steam actually works and it’s policy on being able to reserve a game name (spoilers: it’s non-existent, therefore you STILL don’t know what the game name is). Me being totally in tune with the big game development is also the reason why this article comes so late. I had to literally force myself to exit photoshop and game maker to write this.
2020 Plan A
The big game. Drawing all remaining inks. Painting all watercolors. Finishing puzzles, adding intro, outro, finishing the game. Testing. Creating three trailers: reveal, release and gameplay. Besides all that – the future is foggy.
Quote end.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: TBG
8 hours 24 minutes to release? XD
24th August?
8 days?
wait...
24+8 =
32
24th August?
8 days?
wait...
24+8 =
32
Re: TBG
32, mother off-. Well in Europe it is 4:35 now, so 8:24 in the American way would be a short 4 hours.
Re: TBG
Okay, so on Discord Matt had in early January some creative struggles with his work. And he decided to change the art style. As far as I know, this square image is new and the article as well.
https://www.mateuszskutnik.com/archive/ ... tmosphere/
https://www.mateuszskutnik.com/archive/ ... tmosphere/