I wouldn't do it even if it wasn't suggested.Apocrypha wrote:Sounds like a fun idea. And now that you've suggested it, Mat almost certainly won't do that.
Including halloween location was already stretching it.
I wouldn't do it even if it wasn't suggested.Apocrypha wrote:Sounds like a fun idea. And now that you've suggested it, Mat almost certainly won't do that.
Well, worth a suggestion. Still a lot more potential stuff to do with previous SubVerse locations. I remember making that list a while back...MateuszSkutnik wrote:I wouldn't do it even if it wasn't suggested.Apocrypha wrote:Sounds like a fun idea. And now that you've suggested it, Mat almost certainly won't do that.
Including halloween location was already stretching it.
With the talks about 'spooks' in Submachine World, Location 666 is no longer scary in my opinion. Apparently 666 is not the number of the Beast. 616 was the actual number of the beast. Saint Irenaeus of the Roman Empire made that mistake while translating the New Testoment from the Codex Ephraemi Rescriptus.MateuszSkutnik wrote: I wouldn't do it even if it wasn't suggested.
Including halloween location was already stretching it.
Apocrypha wrote:Unfortunately history will always be overshadowed by memes and misinformation.
well, do you?Unfortunately history will always be overshadowed by memes and misinformation.kinda reminds about what's happening in our world. When events earlier than 100 years are overshadowing...Apocrypha wrote:You doing this on purpose or something?
IG_Faustas wrote:are there going to be any changes towards the gamemaker versions for submachine?
MS wrote:1. tbg
2. submachine the engine
3. submachine legacy
4. submachine universe
changes - yes, but small ones, mostly to not logical puzzles
pernicious_bug wrote:btw, have you given any thought to submachine the explorers?
MS wrote:no, I've got other plans for at least next 6 years :/
...
not really
I'm not thinking that far ahead
I just have plans for let's say upcoming 2 years
after that it gets foggy