Nothing, it's have 8 buttons when it was some sort of elevator remote control, and then someone make from it navigator. And because we have only 7 layers 8th button dont have use.Rooster5man wrote:So then what do you suppose the purpose of a button-less hole is?
Submachine 8: the Plan
Re: Submachine 8: the Plan
Re: Submachine 8: the Plan
Certainly it doesn't do anything if we try to "push" it in Sub8.
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Re: Submachine 8: the Plan
But when we activate the beamer on layer 7, the navigator blows green.
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Re: Submachine 8: the Plan
Mateusz has addressed that actually.ENIHCAMBUS wrote:But when we activate the beamer on layer 7, the navigator blows green.
Mateusz Skutnik wrote:there's third option.
beamers open dimensions AND other things.
which they do.
the last beamer opened a direct connection from one location to the next within layer 5.
"We didn't leave the Stone Age, because we ran out of stones."
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Re: Submachine 8: the Plan
Makes senses. But still, we have that eight button, maybe it open the portal that allows anyone connected to it to leave the Submachine back to Earth. Or what ever the Player came from.
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Re: Submachine 8: the Plan
Yes, I understand that, but Kakama thinks it has a purpose - I meant to ask him, it wasn't a general question to everyoneBloodhit wrote:Nothing, it's have 8 buttons when it was some sort of elevator remote control, and then someone make from it navigator. And because we have only 7 layers 8th button dont have use.Rooster5man wrote:So then what do you suppose the purpose of a button-less hole is?
We don't have the button, we just have the hole. Remember, as I keep explaining, and as Mateusz has said in the interview (that I'll find if you need me to) - Submachine's about exploring, it's not about escaping.WorldisQuiet5256 wrote:Makes senses. But still, we have that eight button, maybe it open the portal that allows anyone connected to it to leave the Submachine back to Earth. Or what ever the Player came from.
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Re: Submachine 8: the Plan
Yes but what are we? The Explorer, or the Solver.Submachine's about exploring, it's not about escaping.
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Re: Submachine 8: the Plan
I think the interview makes it quite clear: we are an explorer.WorldisQuiet5256 wrote:Yes but what are we? The Explorer, or the Solver.Submachine's about exploring, it's not about escaping.
"We didn't leave the Stone Age, because we ran out of stones."
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Re: Submachine 8: the Plan
Green vs blue is all what i can say about that.Anteroinen wrote:Mateusz has addressed that actually.ENIHCAMBUS wrote:But when we activate the beamer on layer 7, the navigator blows green.
Mateusz Skutnik wrote:there's third option.
beamers open dimensions AND other things.
which they do.
the last beamer opened a direct connection from one location to the next within layer 5.
Side note: I think Liz get rid of the 8 button because she don't wanted that the player fall in...
Hey! this is similar to sub3 last level!
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Re: Submachine 8: the Plan
What? The beams aren't blue...Green vs blue is all what i can say about that.
Fall into where? If there's no eighth Layer (as Mateusz has said), then the eighth hole is meaningless.Side note: I think Liz get rid of the 8 button because she don't wanted that the player fall in...