Submachine 8: the Plan

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Bloodhit
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Re: Submachine 8: the Plan

Post by Bloodhit »

Rooster5man wrote:So then what do you suppose the purpose of a button-less hole is?
Nothing, it's have 8 buttons when it was some sort of elevator remote control, and then someone make from it navigator. And because we have only 7 layers 8th button dont have use.
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Vortex
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Re: Submachine 8: the Plan

Post by Vortex »

Certainly it doesn't do anything if we try to "push" it in Sub8.
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ENIHCAMBUS
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Re: Submachine 8: the Plan

Post by ENIHCAMBUS »

But when we activate the beamer on layer 7, the navigator blows green.
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Anteroinen
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Re: Submachine 8: the Plan

Post by Anteroinen »

ENIHCAMBUS wrote:But when we activate the beamer on layer 7, the navigator blows green.
Mateusz has addressed that actually.
Mateusz Skutnik wrote:there's third option.
beamers open dimensions AND other things.
which they do.

the last beamer opened a direct connection from one location to the next within layer 5.
"We didn't leave the Stone Age, because we ran out of stones."
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WorldisQuiet5256
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Re: Submachine 8: the Plan

Post by WorldisQuiet5256 »

Makes senses. But still, we have that eight button, maybe it open the portal that allows anyone connected to it to leave the Submachine back to Earth. Or what ever the Player came from.
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Rooster5man
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Re: Submachine 8: the Plan

Post by Rooster5man »

Bloodhit wrote:
Rooster5man wrote:So then what do you suppose the purpose of a button-less hole is?
Nothing, it's have 8 buttons when it was some sort of elevator remote control, and then someone make from it navigator. And because we have only 7 layers 8th button dont have use.
Yes, I understand that, but Kakama thinks it has a purpose - I meant to ask him, it wasn't a general question to everyone :P
WorldisQuiet5256 wrote:Makes senses. But still, we have that eight button, maybe it open the portal that allows anyone connected to it to leave the Submachine back to Earth. Or what ever the Player came from.
We don't have the button, we just have the hole. Remember, as I keep explaining, and as Mateusz has said in the interview (that I'll find if you need me to) - Submachine's about exploring, it's not about escaping.
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WorldisQuiet5256
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Re: Submachine 8: the Plan

Post by WorldisQuiet5256 »

Submachine's about exploring, it's not about escaping.
Yes but what are we? The Explorer, or the Solver.
WHERE DO WE COME FROM
WHAT ARE WE
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Anteroinen
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Re: Submachine 8: the Plan

Post by Anteroinen »

WorldisQuiet5256 wrote:
Submachine's about exploring, it's not about escaping.
Yes but what are we? The Explorer, or the Solver.
I think the interview makes it quite clear: we are an explorer.
"We didn't leave the Stone Age, because we ran out of stones."
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ENIHCAMBUS
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Re: Submachine 8: the Plan

Post by ENIHCAMBUS »

Anteroinen wrote:
ENIHCAMBUS wrote:But when we activate the beamer on layer 7, the navigator blows green.
Mateusz has addressed that actually.
Mateusz Skutnik wrote:there's third option.
beamers open dimensions AND other things.
which they do.

the last beamer opened a direct connection from one location to the next within layer 5.
Green vs blue is all what i can say about that.


Side note: I think Liz get rid of the 8 button because she don't wanted that the player fall in...

Hey! this is similar to sub3 last level!
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Rooster5man
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Re: Submachine 8: the Plan

Post by Rooster5man »

Green vs blue is all what i can say about that.
What? The beams aren't blue...
Side note: I think Liz get rid of the 8 button because she don't wanted that the player fall in...
Fall into where? If there's no eighth Layer (as Mateusz has said), then the eighth hole is meaningless.
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