Submachine 10: the Exit

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Jatsko
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Re: Submachine 10: the Exit

Post by Jatsko »

Suits and Portals Theory wrote: The empty suits in Submachine 10 seem to raise a lot of questions, don't they? For example:

Why do explorers need them? Doe that mean that they are protecting themselves from something? Does that mean that we can't breathe the Submachine atmosphere? Does that mean the Player is wearing one too?

Well, I have a simple answer: the suits weren't made for protecting explorers.

They were made during the reverse-engineering of the portals.

How difficult would it be to make a cold-hard machine override its recognition of hard-bound metal and circuitry and replace it with pure organic material? You would have to somehow reprogram the very core of each machine to recognize a whole new composition, and with the amount of portals spread throughout the net, that would be very time consuming. Sub6 talked about the "reverse-engineering" of the portals to make them unavailable to sub-bots and available to humans.

So, what if the humans...cheated a little bit?

They put on metal suits. Suits that were effectively containers, jars to hold and move whatever's inside. The portal doesn't use human recognition at all. It recognizes the suits as sub-bot material. Then, when the machine is fired up, it willingly transports the "sub-bot" suit, and whatever is inside. Which in this case would be human.

But that's not really reverse-engineering. So what did we do that could make the portals accessible to us, but not to Sub-bots (giving the phrase "Primary function deleted")?

Easy. We reprogrammed the coordinate interface. Not by recoding the recognition interface, which would have to have a complete knowledge of human DNA, but by changing a plate and a couple of wires.

Think about it: what use do robots have for nine-digit plates and an activation button when they can just stick a connection pod in and get what they want that way, like they do in the edge?

The nine-digit buttons is the reverse-engineering. All the portals used to have connection pod terminals. But a couple wires were changed, a different front plate and display inserted, and now humans can use them with numbers. The sub-bots would have no idea what to do, as they would never be programmed to use the buttons.
Reverse-engineering done.

So does that mean our Player wears a suit? Probably.
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Sublevel 114
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Re: Submachine 10: the Exit

Post by Sublevel 114 »

and that train sound was just sound of our metal boot when we step on the floor...
XD

I will think about your theory. :)
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Jatsko
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Re: Submachine 10: the Exit

Post by Jatsko »

About time this question had more discussion:

Two moons at the end of Submachine 10. Discuss!
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Sublevel 114
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Re: Submachine 10: the Exit

Post by Sublevel 114 »

we're on different planet.
or it' Earth in alternative universe.
or it's Earth on different time (far future?).
Or it's simple Submachine's fake sky.
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ThunderDasher
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Re: Submachine 10: the Exit

Post by ThunderDasher »

"While in Greece, I found The Exit." ~Mateusz Skutnik via Twitter

Thoughts? I never found anything in Sub10 that would look remotely fitting in Greece or in the rest of the world for that matter, since it's submachine. Ceretainly not a huge lighthouse buried in sand with an ancient temple, a black cat, two explorers, pyramids and two freakin' moons
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
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Sublevel 114
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Re: Submachine 10: the Exit

Post by Sublevel 114 »

I dunno...
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Vortex
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Re: Submachine 10: the Exit

Post by Vortex »

Yeah, that tweet is weird in perspective.
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Sublevel 114
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Re: Submachine 10: the Exit

Post by Sublevel 114 »

I remember photo of door that leads to another layer...

maybe just imagination without relation to final plot
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sundayfever
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Re: Submachine 10: the Exit

Post by sundayfever »

maybe he thought of putting 2 moons on the sky after seeing a real one and its reflection in greek sea

but it was probably a metaphor for inspo, i wouldnt give it too much thought
all memories are lost in time...
...like tears in the rain
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RockyOceanK
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Re: Submachine 10: the Exit

Post by RockyOceanK »

Remember the Lumiere note? About Liz knowing that Submachine was sentient,earlier than others did? It ends kinda like this:

"-You know,it's Elisabeth you're talking about,right?
-Right... "

The second person sounds pretty hesitant(?) in the end of the note. Ever since I read the note I felt it was something off with Liz(?). I don't know, just a question.

Or was it because they didn't understand her having a deeper knowledge of things than other people?

Even so,I always wondered how and why she is so special.Her understanding Murtaugh,comunicating with him and propably being to a closer level to his.
I hit rock bottom
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