Sublevel's stories and artwork
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Sublevel's stories and artwork
at least it won't be abandoned forever
Re: Sublevel's stories and artwork
yeah, I'm glad you finally decided to continue it
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Sublevel's stories and artwork
that from mr. Stick?
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Sublevel's stories and artwork
one of possible new game mechanics to give you motivation in solving key-in-lamp puzzles.
when each wrong command and waste of time is leading you to...
https://www.youtube.com/watch?v=3mUylqSE4Fk
when each wrong command and waste of time is leading you to...
https://www.youtube.com/watch?v=3mUylqSE4Fk
- gil2455526
- subnet notes finder
- Posts: 833
- Joined: 03 Dec 2012 17:35
Re: Sublevel's stories and artwork
Sublevel 105 wrote:penalty
Just smile and wave boys. Smile and wave...
- ENIHCAMBUS
- karma portal traveller
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- Location: Pastel Lands.
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Sublevel's stories and artwork
Poor Gil and Eny. You got bad influence in childhood.
Tentacles don't call weird associations in me.
Tentacles don't call weird associations in me.
Re: Sublevel's stories and artwork
well, my first reaction wasn't much better
"is that a drunk starfish??" XD
"is that a drunk starfish??" XD
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Sublevel's stories and artwork
talking seriously: I won't change mechanic for Mr. Stick.
Except adding plot and completing all rooms before chapter starts.
That means: No death penalties and stalker monsters with tentacles. :P
Uber, another story I wanted to launch some time ago, was supposed to introduce such mechanic. If you couldn't solve easy puzzles or wander around for long time, stalker enemy would come to your location and you would have to save your life, running and hiding. (Mechanic is "borrowed" from Arcane, Clock Tower and Amnesia games.)
Also: I finished drawing the main room.
Other rooms are in Chaper 1-2's style. That means if I pass through this last barrier, I will be able to continue chapter.
:)
Except adding plot and completing all rooms before chapter starts.
That means: No death penalties and stalker monsters with tentacles. :P
Uber, another story I wanted to launch some time ago, was supposed to introduce such mechanic. If you couldn't solve easy puzzles or wander around for long time, stalker enemy would come to your location and you would have to save your life, running and hiding. (Mechanic is "borrowed" from Arcane, Clock Tower and Amnesia games.)
Also: I finished drawing the main room.
Other rooms are in Chaper 1-2's style. That means if I pass through this last barrier, I will be able to continue chapter.
:)