Submachine 10: the Exit
- ENIHCAMBUS
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Re: Submachine 10: the Exit
If Sub10 is Little, then all the other Subs are tiny!
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- Sublevel 114
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Re: Submachine 10: the Exit
c'mon. 20 minutes of gameplay...
Sub10 is short game!
Mati would kill me...
------
funny question: when you revisited and left Basement: did you have feeling you are kind of... robber?
Look: You came, took ALL stuff from there that isn't screwed to the floor (12 items + light sphere), and left...
wow seriously. I was shocked.
I think if "grandfather clock" wasn't so heavy, we would take it with us too!
mobsters gang!!!
:O
Sub10 is short game!
Mati would kill me...
------
funny question: when you revisited and left Basement: did you have feeling you are kind of... robber?
Look: You came, took ALL stuff from there that isn't screwed to the floor (12 items + light sphere), and left...
wow seriously. I was shocked.
I think if "grandfather clock" wasn't so heavy, we would take it with us too!
mobsters gang!!!
:O
Re: Submachine 10: the Exit
It is short if you pretty much limit it only to the technical elements of gameplay and nothing else.
Once you factor in everything else, it is huge.
That's Mateusz's talents.
Once you factor in everything else, it is huge.
That's Mateusz's talents.
- ENIHCAMBUS
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- RuloCore
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Re: Submachine 10: the Exit
One question, that maybe is so stupid: if Murtaugh was buried in the lighthouse with no access anywhere, how did he send the letters to Liz or received hers? As I remember, there was a typewriter inside, but not a way of sending messages??
- ENIHCAMBUS
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Re: Submachine 10: the Exit
Through "Liz's Room" in the sewers, or at least that was what we used to think.
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- RuloCore
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Re: Submachine 10: the Exit
but that room hasn't got any exit or anything...
[btw i'm having so much trouble getting my shit together with all the alt story of my Submachine Film Plots, which went to next level in Sub5. I've been adapting my original transcripts of 2008-2010 to the more complete original story now, but it's almost impossible ending in a contradiction with Mat's games and my story every 5 sentences. So it will be taking a bit more time] [The greatest mistake I committed was making Murtaugh be two different twin brothers in Sub4 plot, it's a nightmare and why did I even think of that???]
[btw i'm having so much trouble getting my shit together with all the alt story of my Submachine Film Plots, which went to next level in Sub5. I've been adapting my original transcripts of 2008-2010 to the more complete original story now, but it's almost impossible ending in a contradiction with Mat's games and my story every 5 sentences. So it will be taking a bit more time] [The greatest mistake I committed was making Murtaugh be two different twin brothers in Sub4 plot, it's a nightmare and why did I even think of that???]
Re: Submachine 10: the Exit
That's stupid.RuloCore wrote:One question, that maybe is so stupid: if Murtaugh was buried in the lighthouse with no access anywhere, how did he send the letters to Liz or received hers? As I remember, there was a typewriter inside, but not a way of sending messages??
All of these notes occurred before the Lighthouse was buried.
Re: Submachine 10: the Exit
RuloCore, have you considered uploading to ao3? I'm considering starting an account there to prep for my fanfics. You should join me >:D
- RuloCore
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Re: Submachine 10: the Exit
I don't know what's ao3 :/ And idk, I'll probably only do that Sub fanfic but it's not really my passion, so I don't think I'll ever do any more fan story.Jatsko wrote:RuloCore, have you considered uploading to ao3? I'm considering starting an account there to prep for my fanfics. You should join me >:D