Submachine 10: the Exit
- Zierlich P
- lost in subnet
- Posts: 16
- Joined: 02 Mar 2016 02:17
- Location: Mexico City
- Contact:
Re: Submachine 10: the Exit
So, when we finally leave the Subnet, where do we exactly appear?
We can see the lighthouse, which should be buried in Kent, however we find ourselves in a dessert, so... where are we?
We can see the lighthouse, which should be buried in Kent, however we find ourselves in a dessert, so... where are we?
Former Pastel Forum Username: Zelda
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Submachine 10: the Exit
The whole land of Kent was buried in sand, the dessert is artificial and was planted over.
Maybe they did so that the damage done by the collapse wouldn't spread towards the surface.
Maybe they did so that the damage done by the collapse wouldn't spread towards the surface.
ENIHCAMBUS: State of the Art Scanning!
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
ok. Now I think I can complete it for less thAN 30 MINUTES.
XD
XD
Re: Submachine 10: the Exit
You would need a good plan to tackle it!Sublevel 105 wrote:ok. Now I think I can complete it for less thAN 30 MINUTES.
XD
And a whole lot of luck dealing with the random Loops.
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
random loop s**ks and lags, but now I see it takes not so long time.
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
http://www.pastelland.com/forum/viewtop ... 8442#p8442
wonder what did it mean...
So, now we know portals from 103 and PTL were "stabilised"?
or what?
wonder what did it mean...
So, now we know portals from 103 and PTL were "stabilised"?
or what?
Re: Submachine 10: the Exit
yeah, I guess.
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
random observations:
Lighthouse lamp portal and Green Leaf portal, as well as Portal inside Portal and maybe Bended Beam Door are only portals with strange feature: they haven't "receiver". They haven't portal on other side. You can't return. One-side pathway.
hmm
(more parallels between Sub3 and Sub8, lol)
oh yeah. I also forgot there wasn't Light Crown receiver in last portal. when it just... explodes.
like fireworks, lol
-----------
bump:
lol. It's funny how I considered Sub10 as huge games and refused to play it every day beause it takes a lot of time.
now, I understand that game is...
...LITTLE?
now I am ready to play it twice per day.
*makes third game play for today*
Lighthouse lamp portal and Green Leaf portal, as well as Portal inside Portal and maybe Bended Beam Door are only portals with strange feature: they haven't "receiver". They haven't portal on other side. You can't return. One-side pathway.
hmm
(more parallels between Sub3 and Sub8, lol)
oh yeah. I also forgot there wasn't Light Crown receiver in last portal. when it just... explodes.
like fireworks, lol
-----------
bump:
lol. It's funny how I considered Sub10 as huge games and refused to play it every day beause it takes a lot of time.
now, I understand that game is...
...LITTLE?
now I am ready to play it twice per day.
*makes third game play for today*
Re: Submachine 10: the Exit
yep, it happened to me too.Sublevel 105 wrote:now, I understand that game is...
...LITTLE?
now I am ready to play it twice per day.
*makes third game play for today*