Submachine 10: the Exit
- Sublevel 114
- layer restorer
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Re: Submachine 10: the Exit
also: if 8th layer is layer of time aka light, that freely moves through different layers, then why there's all these submachine structures? Docks, gardens, etc?
Last edited by Sublevel 114 on 05 Jan 2016 22:17, edited 1 time in total.
Re: Submachine 10: the Exit
Well, I can't think of any reason there wouldn't be. If the 8th layer floats above all other layers, it could absorb things from them, like parts of the Core.
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
oh ok
I understand...
also, I meant that structure with St. Christopher, not Northern Garden. Or wait, that still could be not Layer 8...
Also, if I'm right, Shiva is on Layer 5. And that's that important thing that is on Layer 5.
I understand...
also, I meant that structure with St. Christopher, not Northern Garden. Or wait, that still could be not Layer 8...
Also, if I'm right, Shiva is on Layer 5. And that's that important thing that is on Layer 5.
Re: Submachine 10: the Exit
It's possible, good catch!
Re: Submachine 10: the Exit
Actually, Vortex, I was referring to the intro. In the background we can see a pulsing beam of white light that seems to be going in the same direction we are, a little bit in front of us. Maybe it means something special..
@Sublevel: Couldn't the important thing in Layer 5 be the gate in the Water Pantheon?
@Sublevel: Couldn't the important thing in Layer 5 be the gate in the Water Pantheon?
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
yes, it can
but I think Shiva is more important
but I think Shiva is more important
Re: Submachine 10: the Exit
Oh, wow, I didn't notice it beforeJatsko wrote:Actually, Vortex, I was referring to the intro. In the background we can see a pulsing beam of white light that seems to be going in the same direction we are, a little bit in front of us. Maybe it means something special...
Re: Submachine 10: the Exit
Well, to resolve this, we'll have to ask Mateusz if the I and O combinations refer to binary or not.
And Vortex, I was thinking that maybe we, the player, causes the light in Sub10 in Layer 8.
But why don't we see it in OOO, you ask?
A choice by Mateusz. Having streaks of light across the screen would be distracting while we were looking for items and notes. Maybe...
And Vortex, I was thinking that maybe we, the player, causes the light in Sub10 in Layer 8.
But why don't we see it in OOO, you ask?
A choice by Mateusz. Having streaks of light across the screen would be distracting while we were looking for items and notes. Maybe...
Re: Submachine 10: the Exit
Mateusz is aware that this is binary, in the sense that each coordinate comprises two states:Jatsko wrote:Well, to resolve this, we'll have to ask Mateusz if the I and O combinations refer to binary or not.
But binary code doesn't necessarily mean binary numbers. Sublevel's order is a modified form of reverse lexicographical order, which is fine because it's what most non-informatically inclined players would intuitively try first: starting first from left to right, then trying two buttons, then three buttons.Mateusz Skutnik wrote:When I counted all possible combinations of a 3 boolean-button system
EDIT:
Hmm, maybe. That makes sense.Jatsko wrote:I was thinking that maybe we, the player, causes the light in Sub10 in Layer 8.
But why don't we see it in OOO, you ask?
A choice by Mateusz. Having streaks of light across the screen would be distracting while we were looking for items and notes. Maybe...
Re: Submachine 10: the Exit
It makes some sort of sense, but it's far fetched :/