Submachine 10: the Exit

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Vortex
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Re: Submachine 10: the Exit

Post by Vortex »

PowersOf32 wrote:Yes, there are many locations created by submachine, but there is one more thing that I didn't get: What actually is "man-made submachine" means? What is "original" "submachine"? The Core? But what is the Core exactly? Is it something like connected structure of portals existed before creation of the root? Maybe, but it was created by people, wasn't it?
As I understood from all the notes and forum posts, the root was the first Submachine, created in the 1900s. The Core, Lighthouse, Winter Palace, the Plan, etc. were created earlier, in the 1800s, by Henry O'Toole and others. There were no portals yet, just the Plan, as the arrangement of locations between layers. That was man-made. And then Submachine and Shiva came with their mutations, outer rim and stuff, and eventually the Core got absorbed into it. Time travel complicates all this, and we get locations from the past and the future too.
ENIHCAMBUS wrote:
Vortex wrote:Right. On the other hand, some of the places near the knot (Sub8 and Sub9) have visible skies. I don't know how to reconcile it with the fact that Submachine seems to be underground. Either not all of it is underground, or the void/pocket dimension has grown enough to hold stars inside :?
Submachine is underground in at least Layer 1.
Yes, but all binary portal locations (except maybe the iron pyramid) are in the void, and they're all from different layers because Mateusz added the familiar sound.
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Re: Submachine 10: the Exit

Post by PowersOf32 »

Vortex wrote:As I understood from all the notes and forum posts, the root was the first Submachine, created in the 1900s. The Core, Lighthouse, Winter Palace, the Plan, etc. were created earlier, in the 1800s, by Henry O'Toole and others. There were no portals yet, just the Plan, as the arrangement of locations between layers. That was man-made. And then Submachine and Shiva came with their mutations, outer rim and stuff, and eventually the Core got absorbed into it. Time travel complicates all this, and we get locations from the past and the future too.
I know that, but I was confused about Mateusz said: "you're confusing the structure of the core with the man-made structures of the subnet.", "The original Submachine was known as the Core, and no one has - as of yet - any idea where it came from. The first man-made Submachine - The Root - was built around 1904 by an unknown group of scientists.", "In the early twentieth century (1905-1906), a man got directives for trying to create a Submachine that mimicked the models of the natural Submachine"
So I've asked: why is it implying that the Core wasn't created by people? It's illogical.
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Vortex
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Re: Submachine 10: the Exit

Post by Vortex »

Well, I don't know. The only thing I can think of is that the 4th dynasty people created the Plan's antistructural architecture and all that, and then it unexpectedly "arranged" in a way that would be later known as a submachine. It was "naturally" created in the sense that people didn't intend or expect to create it, unlike the 1900s ones.

That would be why Liz asks "how could they mimic the Subnet with some garden plans" and then answers "it was already a Subnet, they didn't have to mimic" or something like that, don't remember the exact phrase.
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Re: Submachine 10: the Exit

Post by PowersOf32 »

Vortex wrote:Well, I don't know. The only thing I can think of is that the 4th dynasty people created the Plan's antistructural architecture and all that, and then it unexpectedly "arranged" in a way that would be later known as a submachine. It was "naturally" created in the sense that people didn't intend or expect to create it, unlike the 1900s ones.

That would be why Liz asks "how could they mimic the Subnet with some garden plans" and then answers "it was already a Subnet, they didn't have to mimic" or something like that, don't remember the exact phrase.
Oh. My head.

One thing I got is the core was the heart of all sectors of all layers and the people didn't create the entire core - they created its parts using the same technology - antistructural architecture. All that arranged in one big abstract structure (which caused by using AA) - original submachine. The plan, palace, gardens, Kent - all that is original submachine. But then, when the people tried to build the entire submachine at once, they created the outer rim(subnet), which fuses the original submachine(the plan+the core) with the man-made submachine(outer rim). But after the triggering of the expansion - this scheme was broken and the plan was lost.


My gosh, feeling like got the Shiva's enlightenment.
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Re: Submachine 10: the Exit

Post by ENIHCAMBUS »

One thing I noticed, in Submachine we see many weirds way to store energy, it was not until this very Submachine we see some mundane energy storing object as such is a Triple A Battery.
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Re: Submachine 10: the Exit

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PowersOf32 wrote:
Vortex wrote:Well, I don't know. The only thing I can think of is that the 4th dynasty people created the Plan's antistructural architecture and all that, and then it unexpectedly "arranged" in a way that would be later known as a submachine. It was "naturally" created in the sense that people didn't intend or expect to create it, unlike the 1900s ones.

That would be why Liz asks "how could they mimic the Subnet with some garden plans" and then answers "it was already a Subnet, they didn't have to mimic" or something like that, don't remember the exact phrase.
Oh. My head.

One thing I got is the core was the heart of all sectors of all layers and the people didn't create the entire core - they created its parts using the same technology - antistructural architecture. All that arranged in one big abstract structure (which caused by using AA) - original submachine. The plan, palace, gardens, Kent - all that is original submachine. But then, when the people tried to build the entire submachine at once, they created the outer rim(subnet), which fuses the original submachine(the plan+the core) with the man-made submachine(outer rim). But after the triggering of the expansion - this scheme was broken and the plan was lost.


My gosh, feeling like got the Shiva's enlightenment.
Yes, that's also what I can understand of all this.

I hope Mateusz doesn't come by here and say "you've got everything wrong" XD
One thing I noticed, in Submachine we see many weirds way to store energy, it was not until this very Submachine we see some mundane energy storing object as such is a Triple A Battery.
That's right. Though we do see some other mundane things, like cups of coffee, leaves and 50 euro cent coins (I know, it isn't in the new version) :P
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Re: Submachine 10: the Exit

Post by Sublevel 114 »

Vortex wrote:Strangely, as big as the game was, now that I have finished it and played it many times it seems straightforward and even short.

I guess one can't get too much Submachine XD
Even with 473 screens? XD
I KNEW THAT WOULD HAPPEN!

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If Player went outside of lighthouse, could he just escape in the beginning of sub4 while walking on the roof? I think he could just come down from the roof and run away from this nightmare. Or did he know that if he wouldn't complete his mission and just escape, Murtaugh will kill him?
*immediately remembers NavyOfficer's comic*
escape from the island:
You never escape from Submachine...
And from me!


XD XD
If Player went outside of lighthouse, could he just escape in the beginning of sub4 while walking on the roof? I think he could just come down from the roof and run away from this nightmare. Or did he know that if he wouldn't complete his mission and just escape, Murtaugh will kill him?
Mateusz said in forum posts:
I think we stopped escaping around sub3. and even before that it was about exploring rather, thatn escaping.

right now situation couldnt be clearer. we are submachine researchers. we'll go deep into the net, to theplaces that mur already have seen or even further, depending on his own will.

there is no escaping in it.

m


and about ways of creation submachine locations:
There are two kinds of submachine enviroments. One is when the existing terrain is adopted to the form of submachine chambers. That happened in sub2, or submachine zero. the other kind is when submachine is built from the scratch. Like Sub1 and sub 3 especially. Sub3 in fact shows that it's impossible for us to tell the location of the submachine.

[quote]Mateusz added the familiar sound[/quote]
C'mon, Vorty.
Forget about this sound.
This is sound of teleportation. Not layer changing (always).
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Vortex
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Re: Submachine 10: the Exit

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Sublevel 104 wrote:[quote]Mateusz added the familiar sound

C'mon, Vorty.
Forget about this sound.
This is sound of teleportation. Not layer changing (always).[/quote]
then why did Mateusz say that it was a "big" change? where's the change then?

Remember that Mateusz used that sound in 628 to tell us that it was a layer changing device. If that sound was a confirmation then, it's a confirmation now. If not, we're being incoherent with ourselves...
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Sublevel 114
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Re: Submachine 10: the Exit

Post by Sublevel 114 »

we discussed about this before...
there's places in some games when it can't be layer changing, but we still can hear that sound
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Re: Submachine 10: the Exit

Post by Vortex »

My question still stands. Where's the "big change" then, if the sound isn't important?
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