Vortex wrote:Strangely, as big as the game was, now that I have finished it and played it many times it seems straightforward and even short.
I guess one can't get too much Submachine XD
Even with 473 screens? XD
I KNEW THAT WOULD HAPPEN!
I told him! I told him to do 800 rooms!
jk
If Player went outside of lighthouse, could he just escape in the beginning of sub4 while walking on the roof? I think he could just come down from the roof and run away from this nightmare. Or did he know that if he wouldn't complete his mission and just escape, Murtaugh will kill him?
*immediately remembers NavyOfficer's comic*
escape from the island:
You never escape from Submachine...
And from me!
XD XD
If Player went outside of lighthouse, could he just escape in the beginning of sub4 while walking on the roof? I think he could just come down from the roof and run away from this nightmare. Or did he know that if he wouldn't complete his mission and just escape, Murtaugh will kill him?
Mateusz said in forum posts:
I think we stopped escaping around sub3. and even before that it was about exploring rather, thatn escaping.
right now situation couldnt be clearer. we are submachine researchers. we'll go deep into the net, to theplaces that mur already have seen or even further, depending on his own will.
there is no escaping in it.
m
and about ways of creation submachine locations:
There are two kinds of submachine enviroments. One is when the existing terrain is adopted to the form of submachine chambers. That happened in sub2, or submachine zero. the other kind is when submachine is built from the scratch. Like Sub1 and sub 3 especially. Sub3 in fact shows that it's impossible for us to tell the location of the submachine.
[quote]Mateusz added the familiar sound[/quote]
C'mon, Vorty.
Forget about this sound.
This is sound of teleportation. Not layer changing (always).