Submachine 10 and beyond Theories and Suggestions

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Vortex
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Re: Submachine 10 and beyond Theories and Suggestions

Post by Vortex »

I'd say we don't know yet. But that explorer's chip makes me suspicious.

I think there were no bones before because sub-bots were actively cleaning everything. Now that they're inactive, there's nothing to clean them off. I don't think it has much to do with sub-layers, but it could be. We only see skulls in two locations in the game.
Pulsaris
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Re: Submachine 10 and beyond Theories and Suggestions

Post by Pulsaris »

I'm still very interested about whether portals (binary, xyz, root transporters) can transfer people to different layers or sub-layers.
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Vortex
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Re: Submachine 10 and beyond Theories and Suggestions

Post by Vortex »

Binary ones definitely can. Have you downloaded/played the fixed version of Sub10?
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RuloCore
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Re: Submachine 10 and beyond Theories and Suggestions

Post by RuloCore »

Vortex wrote:Binary ones definitely can. Have you downloaded/played the fixed version of Sub10?
what's that fixed version?

By the way, can we talk a bit about the old telephones in Captain's Ship? I think this is the first time we see actual normal communication items in the subnet.
Last edited by RuloCore on 29 Dec 2015 19:29, edited 1 time in total.
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Vortex
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Re: Submachine 10 and beyond Theories and Suggestions

Post by Vortex »

Look here:

http://www.pastelland.com/forum/viewtop ... 540#p72536

EDIT:
RuloCore wrote:By the way, can we talk a bit about the old telephones in Captain's Ship? I think this is the first time we see actual normal communication items in the subnet.
I was a bit frustrated when none of them worked. I was expecting a creepy message from Shiva or something XD
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RuloCore
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Re: Submachine 10 and beyond Theories and Suggestions

Post by RuloCore »

Vortex wrote:Look here:

http://www.pastelland.com/forum/viewtop ... 540#p72536

EDIT:
RuloCore wrote:By the way, can we talk a bit about the old telephones in Captain's Ship? I think this is the first time we see actual normal communication items in the subnet.
I was a bit frustrated when none of them worked. I was expecting a creepy message from Shiva or something XD
- Hello?

- hello from the fake sub1 foreeeeeeeest
- Image
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Vortex
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Re: Submachine 10 and beyond Theories and Suggestions

Post by Vortex »

Lol

but seriously, is the entire ship kind of a waste of potential, or it's just me? The place's so large and full of stuff, so much space for puzzles, and in the end we only use it to get the crown converter and to open the secret area. Not even the telescope with levers on the left part shows anything but a black screen.

Or did I miss something?
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RuloCore
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Re: Submachine 10 and beyond Theories and Suggestions

Post by RuloCore »

Yeah, idk.
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mentalEngineer
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Re: Submachine 10 and beyond Theories and Suggestions

Post by mentalEngineer »

Through every problem, raw persistence will prevail.
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Vortex
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Re: Submachine 10 and beyond Theories and Suggestions

Post by Vortex »

Nice theory :)

My ideas on how karma works are pretty similar to yours, except maybe the portals part. There's a note in Submachine 9 that hints at how karma portals connect layers.
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