The Kakama wrote:What are the locations of all the portal stabilizers?
Submachine 10: the Exit
- The Kakama
- karma portal traveller
- Posts: 6243
- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Submachine 10: the Exit
Is this my final form?
Re: Submachine 10: the Exit
If you mean the "springs" you put in the karma portal wheel in 000, I remember there's one in the ox skull pedestal in 110.
Anyways I think Shadow made a walkthrough in previous pages, you can look there.
Anyways I think Shadow made a walkthrough in previous pages, you can look there.
Re: Submachine 10: the Exit
Holy shit! It's over! Amazing! Have to look up 2 things, but whatever.You have left the Submachine
Found 6 secrets put them into S-3-C room nothing happen, what to do?
Re: Submachine 10: the Exit
there are 10. 5 of them go to unlock the red lasers, 5 of them go in the pedestals.Bloodhit wrote:Holy shit! It's over! Amazing! Have to look up 2 things, but whatever.You have left the Submachine
Found 6 secrets put them into S-3-C room nothing happen, what to do?
Re: Submachine 10: the Exit
Oh, game autosaves you outside of lighthouse, that unfortunate. Where is my "go back into the submachine to found more secrets" button, Mateusz?
Well, anyway here we go for round 2!
Well, anyway here we go for round 2!
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- lost in subnet
- Posts: 4
- Joined: 21 Dec 2015 16:53
Re: Submachine 10: the Exit
I used 3 of the 4 fuses from the lighthouse at 100, 110 and 111 and I don't know where to use the last one, any help?
Re: Submachine 10: the Exit
Here's my playthrough which contains 6 of the 10 secrets. It was such a journey, let me tell you!
- Isobel The Sorceress
- subnet technician
- Posts: 423
- Joined: 03 Dec 2012 18:42
- Location: Finland
Re: Submachine 10: the Exit
Can't find captain's id. I got to the light of the light house, but then it throws me back to the loop.
- Anonymous1
- subnet technician
- Posts: 408
- Joined: 09 Sep 2015 18:39
Re: Submachine 10: the Exit
Go to the left of the light to get the IDIsobel The Sorceress wrote:Can't find captain's id. I got to the light of the light house, but then it throws me back to the loop.
Go to the right of the light to get the coil
Just like Submachine 2.