Submachine 10: the Exit

ShadowNiL
subnet technician
Posts: 352
Joined: 14 Mar 2014 00:19

Re: Submachine 10: the Exit

Post by ShadowNiL »

P788 wrote:OMG FINISHED IT!!!!!!

Mind got BSOD'd.

Going to bed now. So happy now...
Good night. And you're welcome.
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Anonymous1
subnet technician
Posts: 408
Joined: 09 Sep 2015 18:39

Re: Submachine 10: the Exit

Post by Anonymous1 »

Shall I create a separate thread for the ending or keep that stuff in here with spoiler tags?
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koark
lost in subnet
Posts: 11
Joined: 23 Dec 2014 14:09

Re: Submachine 10: the Exit

Post by koark »

yay! its finally here! its really fantastic!

anyway im stuck:

so i used the stabilizers to get to the sub 3 area in 100
and i used the range confirmators to get to the sub 4 area in 010
i found the battery and placed that in the ship.

i have all 4 rune pictures, 3 plasma charges, and a blockade removal tool. i used the light orb in the sub 5 area to power the portal in 111, and im guessing i need another one for the sub 8 section in 101, along with one more ladder piece.


any tips?

edit: nvm, moved on.
Last edited by koark on 22 Dec 2015 06:26, edited 1 time in total.
Lyds
lost in subnet
Posts: 30
Joined: 16 Mar 2014 10:06

Re: Submachine 10: the Exit

Post by Lyds »

Hey everyone! Wow, I haven't been on here in a while...

Anyway I am completely stuck. Here's a short list of where I'm at:

- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111

No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.

Any hints/advice?
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koark
lost in subnet
Posts: 11
Joined: 23 Dec 2014 14:09

Re: Submachine 10: the Exit

Post by koark »

Lyds wrote:Hey everyone! Wow, I haven't been on here in a while...

Anyway I am completely stuck. Here's a short list of where I'm at:

- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111

No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.

Any hints/advice?
use the insulator cap to prevent an electrical signal in 011 the third green thing should be in that area also.

how did you get to the area in 110 where you place the glowy green things. all i can see are 2 pedestals with red lights, and the tunnels, which i have thoroughly explored

second edit: what do you do with the hatch valve
Lyds
lost in subnet
Posts: 30
Joined: 16 Mar 2014 10:06

Re: Submachine 10: the Exit

Post by Lyds »

koark wrote:
Lyds wrote:Hey everyone! Wow, I haven't been on here in a while...

Anyway I am completely stuck. Here's a short list of where I'm at:

- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111

No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.

Any hints/advice?
use the insulator cap to prevent an electrical signal in 011 the third green thing should be in that area also.

how did you get to the area in 110 where you place the glowy green things. all i can see are 2 pedestals with red lights, and the tunnels, which i have thoroughly explored

second edit: what do you do with the hatch valve
Ah, thanks! And to answer your questions:

Go up at the pipe in 110 after the 2 pedestals. Use the hatch valve there.

Edit: just made it to the Sub 1 location. Holy shit.
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The Kakama
karma portal traveller
Posts: 6243
Joined: 04 Dec 2012 16:35
Location: Selangor, Malaysia

Re: Submachine 10: the Exit

Post by The Kakama »

Where are all the 3 light spheres?
Is this my final form?
Lyds
lost in subnet
Posts: 30
Joined: 16 Mar 2014 10:06

Re: Submachine 10: the Exit

Post by Lyds »

What do you do with the plasma coil?
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The Kakama
karma portal traveller
Posts: 6243
Joined: 04 Dec 2012 16:35
Location: Selangor, Malaysia

Re: Submachine 10: the Exit

Post by The Kakama »

Looks like a glitch; when I click one on a karma portal, I only hear ambiance, only when I click again I actually teleport.
Is this my final form?
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Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine 10: the Exit

Post by Vortex »

That happened to me, but just once.
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