Good night. And you're welcome.P788 wrote:OMG FINISHED IT!!!!!!
Mind got BSOD'd.
Going to bed now. So happy now...
Submachine 10: the Exit
Re: Submachine 10: the Exit
- Anonymous1
- subnet technician
- Posts: 408
- Joined: 09 Sep 2015 18:39
Re: Submachine 10: the Exit
Shall I create a separate thread for the ending or keep that stuff in here with spoiler tags?
Re: Submachine 10: the Exit
yay! its finally here! its really fantastic!
anyway im stuck:
so i used the stabilizers to get to the sub 3 area in 100
and i used the range confirmators to get to the sub 4 area in 010
i found the battery and placed that in the ship.
i have all 4 rune pictures, 3 plasma charges, and a blockade removal tool. i used the light orb in the sub 5 area to power the portal in 111, and im guessing i need another one for the sub 8 section in 101, along with one more ladder piece.
any tips?
edit: nvm, moved on.
anyway im stuck:
so i used the stabilizers to get to the sub 3 area in 100
and i used the range confirmators to get to the sub 4 area in 010
i found the battery and placed that in the ship.
i have all 4 rune pictures, 3 plasma charges, and a blockade removal tool. i used the light orb in the sub 5 area to power the portal in 111, and im guessing i need another one for the sub 8 section in 101, along with one more ladder piece.
any tips?
edit: nvm, moved on.
Last edited by koark on 22 Dec 2015 06:26, edited 1 time in total.
Re: Submachine 10: the Exit
Hey everyone! Wow, I haven't been on here in a while...
Anyway I am completely stuck. Here's a short list of where I'm at:
- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111
No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.
Any hints/advice?
Anyway I am completely stuck. Here's a short list of where I'm at:
- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111
No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.
Any hints/advice?
Re: Submachine 10: the Exit
use the insulator cap to prevent an electrical signal in 011 the third green thing should be in that area also.Lyds wrote:Hey everyone! Wow, I haven't been on here in a while...
Anyway I am completely stuck. Here's a short list of where I'm at:
- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111
No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.
Any hints/advice?
how did you get to the area in 110 where you place the glowy green things. all i can see are 2 pedestals with red lights, and the tunnels, which i have thoroughly explored
second edit: what do you do with the hatch valve
Re: Submachine 10: the Exit
Ah, thanks! And to answer your questions:koark wrote:use the insulator cap to prevent an electrical signal in 011 the third green thing should be in that area also.Lyds wrote:Hey everyone! Wow, I haven't been on here in a while...
Anyway I am completely stuck. Here's a short list of where I'm at:
- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111
No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.
Any hints/advice?
how did you get to the area in 110 where you place the glowy green things. all i can see are 2 pedestals with red lights, and the tunnels, which i have thoroughly explored
second edit: what do you do with the hatch valve
Go up at the pipe in 110 after the 2 pedestals. Use the hatch valve there.
Edit: just made it to the Sub 1 location. Holy shit.
- The Kakama
- karma portal traveller
- Posts: 6243
- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Submachine 10: the Exit
What do you do with the plasma coil?
- The Kakama
- karma portal traveller
- Posts: 6243
- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Submachine 10: the Exit
Looks like a glitch; when I click one on a karma portal, I only hear ambiance, only when I click again I actually teleport.
Is this my final form?
Re: Submachine 10: the Exit
That happened to me, but just once.