Submachine 10: the Exit
Re: Submachine 10: the Exit
So far, I still get 8 secrets.
So far, the secrets I found:
1) Repair the pillars at I I O
2) Sub 1 Pearl at I I O
3) Sub 1 Pearl at O O O Lighthouse section
4) Sub 1 4 Cubes at I O O Loop section
5) Karma Stabilizer to repair the shards at very very VERY start of the game.
6) I I I Temple section, on the Red Resin to the right of Liz's Statue
7) Repairing and using the Telescope at O I I Winter Garden Atrium section
8) Sub 1 Red Basement, put the Spoon on the pillow.
Have NOT gotten:
9) Somehow use the long stick with something else to get the secret at the bottom of the hole at O O O
10) Where IS the 10th secret even?!
So far, the secrets I found:
1) Repair the pillars at I I O
2) Sub 1 Pearl at I I O
3) Sub 1 Pearl at O O O Lighthouse section
4) Sub 1 4 Cubes at I O O Loop section
5) Karma Stabilizer to repair the shards at very very VERY start of the game.
6) I I I Temple section, on the Red Resin to the right of Liz's Statue
7) Repairing and using the Telescope at O I I Winter Garden Atrium section
8) Sub 1 Red Basement, put the Spoon on the pillow.
Have NOT gotten:
9) Somehow use the long stick with something else to get the secret at the bottom of the hole at O O O
10) Where IS the 10th secret even?!
Re: Submachine 10: the Exit
9. Use a spring that you get somewhere in the Sub1 zones, the red or the normal (idk, I don't remember exactly but I think it was there). You combine the spring with the long stick and then click on the secret.ShadowNiL wrote:So far, I still get 8 secrets.
So far, the secrets I found:
1) Repair the pillars at I I O
2) Sub 1 Pearl at I I O
3) Sub 1 Pearl at O O O Lighthouse section
4) Sub 1 4 Cubes at I O O Loop section
5) Karma Stabilizer to repair the shards at very very VERY start of the game.
6) I I I Temple section, on the Red Resin to the right of Liz's Statue
7) Repairing and using the Telescope at O I I Winter Garden Atrium section
8) Sub 1 Red Basement, put the Spoon on the pillow.
Have NOT gotten:
9) Somehow use the long stick with something else to get the secret at the bottom of the hole at O O O
10) Where IS the 10th secret even?!
Does someone know where to get the captain ID card? And/or the B tile?
Re: Submachine 10: the Exit
Any tips on finding the crown converter? I'm at the end of my rope.
Also, is there a spring I need to get too to finish the game?
Also, is there a spring I need to get too to finish the game?
Re: Submachine 10: the Exit
Crown Converter? That's easy. Wasn't at first.Jatsko wrote:Any tips on finding the crown converter? I'm at the end of my rope.
Also, is there a spring I need to get too to finish the game?
You put the fuse in the slot at Sub 6 Cliffs at I I O ?
Remove the other thing that turned blue.
Re: Submachine 10: the Exit
Yeah, though I wouldn't call it "plain" sight, it's the only other secret you can get without needing any particular items.P788 wrote:Something like the secret on 111 (Sub9 location) where it was at plain sight, maybe.
As for the hint, here's an extension: what sort of location might it be in where it's difficult to describe where it is?
You do not need the spring to finish the game, but it does exist and is out there for you to find and use.Jatsko wrote:Also, is there a spring I need to get too to finish the game?
On the other side of the field, I heard... I heard a rumour...
Re: Submachine 10: the Exit
Combed both Basements of Sub 1, Red and Regular.Sruixan wrote:Yeah, though I wouldn't call it "plain" sight, it's the only other secret you can get without needing any particular items.P788 wrote:Something like the secret on 111 (Sub9 location) where it was at plain sight, maybe.
As for the hint, here's an extension: what sort of location might it be in where it's difficult to describe where it is?
You do not need the spring to finish the game, but it does exist and is out there for you to find and use.Jatsko wrote:Also, is there a spring I need to get too to finish the game?
N O T H I N G
Searched everywhere.
N O T H I N G
Maybe be a bit less cryptic, Sruixan?
Re: Submachine 10: the Exit
Alright I'm in the Lighthouse with the converter placed.
I can't figure out how to use the crown and the light ball though.
I can't figure out how to use the crown and the light ball though.
Re: Submachine 10: the Exit
You're about done with the game.Jatsko wrote:Alright I'm in the Lighthouse with the converter placed.
I can't figure out how to use the crown and the light ball though.
Place Light Crown on the converter, put the Light Sphere into it, click the Sphere AND YOU'RE OUT
Re: Submachine 10: the Exit
No idea...Sruixan wrote:Yeah, though I wouldn't call it "plain" sight, it's the only other secret you can get without needing any particular items.P788 wrote:Something like the secret on 111 (Sub9 location) where it was at plain sight, maybe.
As for the hint, here's an extension: what sort of location might it be in where it's difficult to describe where it is?
By the way everyone who already finished the game: what did you do after filling the karma stabilizer? What did you stabilize? What items did you get? Where did you go? I'm stuck with 3 tiles, the place where to put them, and no ID card to get to the captain's part of the ship.
It's really annoying because I'm stuck due to something really stupid because I don't see anyone stuck where I am. Whether someone is stuck on finding the karma stabilizer or on finding the light crown and/or converter after getting to the top of the ship.
Last edited by P788 on 22 Dec 2015 02:55, edited 1 time in total.
Re: Submachine 10: the Exit
Just look for stuff to stabilize. There's a decent amount.P788 wrote:No idea...Sruixan wrote:Yeah, though I wouldn't call it "plain" sight, it's the only other secret you can get without needing any particular items.P788 wrote:Something like the secret on 111 (Sub9 location) where it was at plain sight, maybe.
As for the hint, here's an extension: what sort of location might it be in where it's difficult to describe where it is?
By the way everyone who already finished the game: what did you do after filling the karma stabilizer? What did you stabilize? What items did you get? Where did you go? I'm stuck with 3 tiles, the place where to put them, and no ID card to get to the captain's part of the ship.
Also, once you have all 4 tiles in their place, and progress thru the area that opens, you'll know where the ID card is. And the Sub 2 Fuse.
Where were they at the end of Sub 2? Hint hint.