Submachine 10: the Exit

ShadowNiL
subnet technician
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Joined: 14 Mar 2014 00:19

Re: Submachine 10: the Exit

Post by ShadowNiL »

I just got to Sub 1. Holy shit. This music.
Nyroswoad
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Joined: 21 Dec 2015 23:36

Re: Submachine 10: the Exit

Post by Nyroswoad »

ShadowNiL wrote:I just got to Sub 1. Holy shit. This music.
I got chills when I reached that area. You're going to love the ending.
P788
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Joined: 21 Dec 2015 23:38

Re: Submachine 10: the Exit

Post by P788 »

Is the dot in the ceiling hole on Sub7 location, inside the furthest right door (EDIT: second furthest right, the furthest right is the one where you go back to OII), a karma portal? It looks like the others before you get the karma stabilizer, but this one doesn't work nor glows if you pass the cursor on it. It's strange. I don't know if it's a bug or not, because I'm missing tile B. Someone help.
Last edited by P788 on 22 Dec 2015 00:27, edited 1 time in total.
economica
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Re: Submachine 10: the Exit

Post by economica »

What do I do after I've used the ID card in the ship? What do I use the light crown for?
ShadowNiL
subnet technician
Posts: 352
Joined: 14 Mar 2014 00:19

Re: Submachine 10: the Exit

Post by ShadowNiL »

OKAY

Got the lever into the puzzle in Sub 3.
I have Light Sphere
Spoon
Two Pearls
Four Stone Cubes

I have the blue lightning of the horns on the wall in the Loop puzzle on the level of the horns. But the switches for the other horns don't work.
I didn't get any fuses from Sub 2 or Sub 1. But I got the shortcut Karma Portal from O O O to Sub 1 unlocked.

What am I missing?
P788
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Re: Submachine 10: the Exit

Post by P788 »

Go to the Sub1 location and go to that room where you have 4 fuses on the top left corner or something and take them out.
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Jatsko
karma portal traveller
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Joined: 26 May 2014 11:20

Re: Submachine 10: the Exit

Post by Jatsko »

Guys, I finally cracked. I need help. I have the Blockade removal tool and three plasma charges, that's it. I'm getting frustrated because I've been at it for four hours and I've been stuck for three of those. Also I only managed to find one secret in the Sub9 area.
P788
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Joined: 21 Dec 2015 23:38

Re: Submachine 10: the Exit

Post by P788 »

I also got stuck when I got the blockade removal tool, that one was annoying... You have to use it in the Sub6 location. You got the blockade tool from the 1st hole on the side, and you have to go to the 2nd hole and use it on the center rusted thingy which has a red circle.
ShadowNiL
subnet technician
Posts: 352
Joined: 14 Mar 2014 00:19

Re: Submachine 10: the Exit

Post by ShadowNiL »

Where to use the 4 Sub 1 fuses?
Where to use the 4 Sub 1 cubes?
Where to use the Sub 1 Spoon?
And what is with this spare Light Sphere?

EDIT:
NEVERMIND, I KNOW WHERE TO USE SUB 1 FUSES NOW, FOUND OUT HOW
economica
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Re: Submachine 10: the Exit

Post by economica »

Discussion of the ending.

Wow. Not what I was expecting. I had heard throughout the series that the submachines were "submerged machines" but I had never registered the literal connotations of it. In a way it's a somewhat of a frustrating ending. So many of our questions remain unanswered. We only have hints to what really occurred with the submachine. But in another way it is an ending that I was expecting. Over the past decade this community has made submachine into what it is; Mateusz provided the foundation, of course, but our endless theories are what really built the submachine.

The ending does the history of the series justice; without giving us real, truly conclusive answers that would form any part of closure we are prompted to develop ever more interpretations of the ultimate nature of the submachine. This is what has defined us and this game over a decade.

Well done on escaping, guys. It's been an interesting ten years.
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