Submachine 10 and beyond Theories and Suggestions

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Sublevel 114
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Re: Submachine 10 Theories and Suggestions

Post by Sublevel 114 »

ENIHCAMBUS wrote:one who created these effects was actualy Mur, he probably put the leaf and the statue there, he sent us to disable defense systems, etc.
that's it
because Mati also stated navigator wasn't part of Loop. It was placed there by himself (by Mur? :P)

Edit:

in the same post:
Soullock wrote: And now that got me thinking... why The Loop is looping rooms and is endless???
well, that is the big question now. So is it a computer loop? a disfunctional sector of the matrix? I doubt that. That looks like another dimension to me. Ask another question. WHY is it described as timeless and spaceless. The measurement of "time" attached to our planet can be altered or seen differently somewhere else. And the space? that three-dimentional concept of the space? well, I guess it applies to sub3, since we have a navigator in our hand. but when I look at that device I'm even more convinced that its not from that lcoation. It was put there by someone. It was not part of the loop mystery. it was just laying there waiting for you to pick it up. So who put it there? I did.
Soullock wrote: Oh wait... you mean the one of first kind of Submachine was the red brick-built chambers underneath the Lighthouse?
no, these are different kind of rooms. There are two kinds of submachine enviroments. One is when the existing terrain is adopted to the form of submachine chambers. That happened in sub2, or submachine zero. the other kind is when submachine is built from the scratch. Like Sub1 and sub 3 especially. Sub3 in fact shows that it's impossible for us to tell the location of the submachine.
Soullock wrote: And why did we come out of the Arcade in beginning of Sub 2???
somebody's playing tricks with your mind. Do't let them fool you. How can you tell that you came out of arcade at the beginning? Only because you see the picture on the screen. I show you things, and you believe them. I guess that's how it goes.

S
oullock wrote: Blarg!!! Thanks... now you gave us more questions than answer... whaaaa...
You need answers? but that what you saw was just a tip of the iceberg. The rest is... you know... under water. or in other words - under the surface of my mind. I've been there, I've seen it all with my very own eyes. Maybe you should start asking proper questions. Maybe your theories don't work that well because you see only what I want to show you.
m
I guess Exit is moooore unexpected that we thought.
XO
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ThunderDasher
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Re: Submachine 10 Theories and Suggestions

Post by ThunderDasher »

Sublevel 104 wrote: I guess Exit is moooore unexpected that we thought.
XO
I'll bet right now, then:

The Exit is actually a door with "EXIT" written on it. When you walk out the EXIT door, you're in downtown L.A. by the morning, and you're a two-headed llama on a fancy suit.

>:P
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ENIHCAMBUS
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Re: Submachine 10 Theories and Suggestions

Post by ENIHCAMBUS »

Okay, where is that from? I want to know.
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Re: Submachine 10 Theories and Suggestions

Post by RuloCore »

Vortex wrote:Well, the player is certainly organic (remember we are human, confirmed by Mateusz), but we weren't going to touch the statue, or we might have fried ourselves like the leaf, not? It wasn't just the leaf what disconnected the loop, it was the leaf in the statue.
maybe the leaf is a weed leaf *420*
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Re: Submachine 10 Theories and Suggestions

Post by RuloCore »

Vortex wrote:I just learned that the "mirror symmetry" of the Submachine games actually has a technical term, it's called a chiastic structure :P
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- ak -
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Re: Submachine 10 Theories and Suggestions

Post by - ak - »

Sublevel 104 wrote: I guess Exit is moooore unexpected that we thought.
XO
Hah, I already theorized that the Exit location has more to do with computer command: exit.

8-)
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Re: Submachine 10 Theories and Suggestions

Post by Anonymous1 »

I guess Exit is moooore unexpected that we thought.
We could say that the exit is just another entrance. There is no true way of escaping Submachine.
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Vortex
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Re: Submachine 10 Theories and Suggestions

Post by Vortex »

Brain-breaking puzzles in Sub10, Sublevel will like to hear that :D
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Sublevel 114
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Re: Submachine 10 Theories and Suggestions

Post by Sublevel 114 »

Hard puzzle?
O_o

In Submachine?
O_O

I didn't see hard puzzles trere since Sub2 and Sub4!!!!!!!!!!!!!!!

DO it, Mateusz! Do it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Would you like me to break your brain?
As long as it's not with horror, yes. I would like that very much.
no, no horror, don't worry.
NOOOOOOOOOOOOOOOOO
D:

I wonder what it is
well, puzzles in submachine 10 of course.
YEEEEEEEEEEEEEEEEEEEEEEES
:D


Edit:

I read comments. All of them is in "Challenge accepted" style.

Bad that in 50% cases it means "walkthrough is opened"
:cry:

Still remember CF4 and spark machine puzzle, for example
:(
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Vortex
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Re: Submachine 10 Theories and Suggestions

Post by Vortex »

I wonder if Mateusz is gonna have to delay Sub10's release to January, because of the release conflict with Where Is 2016?.
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