Submachine 10 and beyond Theories and Suggestions
Re: Submachine 10 Theories and Suggestions
Mateusz seems to work faster on weekends, so we might see 80% by the end of Sunday.
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Re: Submachine 10 Theories and Suggestions
rereading forum posts
(and I am stuck again with "looping traps" term translation... XD)
as for organic matter in the submachine.
everyone forgotten that the LEAF broke the chain of looping traps in sub3?
that was definietly roganic. that was definietly something powerful.
a leaf.
...
no one made any theory about that yet?
interesting...the mighty leaf theory is mine.
you're all too late. sorry.
but that leaf did something out of the picture in the loop. its like a grain of sand in the large hadron collider. or something.
and as for the list of organic things in the sub: you should look closer. its not accurate. for example - sub6 - the aging room - there are DEGFINIETLY green mold on the wall. if thats not organic, then what is?...
(and I am stuck again with "looping traps" term translation... XD)
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Re: Submachine 10 Theories and Suggestions
Loop is not supposed to contain organic matter, but then, is the player organic? o_O
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Re: Submachine 10 Theories and Suggestions
Well, the player is certainly organic (remember we are human, confirmed by Mateusz), but we weren't going to touch the statue, or we might have fried ourselves like the leaf, not? It wasn't just the leaf what disconnected the loop, it was the leaf in the statue.
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Re: Submachine 10 Theories and Suggestions
I always thought that the statue was a kind of beamer.
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Re: Submachine 10 Theories and Suggestions
that was my first thoughtENIHCAMBUS wrote:Loop is not supposed to contain organic matter, but then, is the player organic? o_O
гг
Re: Submachine 10 Theories and Suggestions
Paper is organic too... what's the problem with player?
Re: Submachine 10 Theories and Suggestions
Easy. It's only react to certain kind of organic
Also...
75%
Also...
75%
Re: Submachine 10 Theories and Suggestions
I mean, I guess looking at it one way you could say that the player has also produced all kinds of anomalous effects on the subnet. Maybe the more "mechanical" and less "organic" a section of the subnet is, the greater effects organic matter are able to have on it. In the loop - which is basically the closest to 100% machine the submachine can get - a leaf can mean a lot.
Idk, just throwing it out there.
Idk, just throwing it out there.
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Re: Submachine 10 Theories and Suggestions
That sounds plausible, but the one who created these effects was actualy Mur, he probably put the leaf and the statue there, he sent us to disable defense systems, etc.
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