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Jatsko's theories, etc
- Sublevel 114
- layer restorer
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- Joined: 11 Dec 2012 20:23
Re: Error_3113's SubTheories and SubSpeculations of SubThing
lol, did you draw it?
Re: Error_3113's SubTheories and SubSpeculations of SubThing
Revised Interlaced Cube Theory.
I decided to throw out the second part to it that dealt with different types of karmic energy, as that seems pretty common knowledge right now.
I'll upload a revised picture of the common 'cube' later.
I decided to throw out the second part to it that dealt with different types of karmic energy, as that seems pretty common knowledge right now.
I'll upload a revised picture of the common 'cube' later.
Error 3113 wrote: The Interlaced Cube Theory
This essay will attempt to explain how Layers work on a particle level and also to describe the processes that are involved in working the Navigator.
In the Cardinal Church, Layer 2, there is a screen with the interlaced locations in Sub8. This alerts the Player to how each location they visit is actually all the same location. Common knowledge. When the words "the plan sector 9" are shown, each frame is interlaced with the others, showing green lines of what I believe to be karmic energy.
Based on this device, we can conclude that the Seven Main Layers exist in the same space.
Let us now examine a model of a space that takes up the screen we view, giving us a basic cube. Each room in the Subnet is filled with particles. These particles have ‘switches’ that activate and deactivate depending on the Layer the Player chooses to display with help of the Navigator.
When a Player switches from Layer 1 to Layer 2 particles in space that are 'activated' for Layer 1 become dormant and cannot be seen, touched, or otherwise observed. Particles for Layer 2 become activated and are now visible and take on physical properties the Player can observe.
The Cardinal Church screen simulates this by usage of the switches along the top, showing which particles for a particular cube are activated when. Thus each cube is interlaced with particles that are activated by different Layers.
Now let’s examine the Navigator, a device that can seemingly only be worn by one person at a time. The Navigator has capabilities of showing a Player different Layers.
However it is important to note that only the Player wearing the Navigator perceives a change in Layers. As a result the Player, when transitioning from Layer 1 to 2, becomes a temporary resident of Layer 2. If Player 1 switches to Layer 2, he/she will still occupy the same cube of space as an onlooker (Player 2), but the two will not be able to see each other. This is suggested by a note found in Sub8:
Sub8 wrote: Let's compare our geotags once more.
In this instance, Player 1 and Player 2 are in the same location, but their physical beings have been translated to different mental interpretations of that location in the Subnet. (The Navigator works with the brain, which works with Submachine. It can be then assumed that Submachine is built out of years of interpretations of human thoughts, goals, ideas, and desires).
When the Player unlocks the eighth Navigator button in the Temple, he/she finds white karmic energy, which causes the Layer to be called the Layer of Light. These light particles are indicators of where the Player and others have been; this is why we see the curls where the Player used a Karma Portal to access Energy Gems.
The Layer of Light shows the 'results' of the Player's progress in all other Layers. However it does not "retain" structures that appear in unique layers (like the karma portal leading to the energy gems in Sub9). In some places the Layer change yields extremely different structures; other places such as the Temple retain most of the same material.
Summary: By way of the "Interlaced Cube Theory" on the structure of the Layers, The Player uses the Navigator as a sort of "mental stimulation device" to activate particles that belong to a certain layer. In this way the Player is allowed to, technically, mentally change his or her environment. The Player can therefore literally "be the witness of your thoughts".
Re: Error_3113's SubTheories and SubSpeculations of SubThing
Not a SubTheory at all, but it could go well with the Duality Room I drew
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
No, that was not intentional to end it at 13 lines eachAwesome Theory of Everything wrote: A Study of Error 3113
System Error 3113 is a white object that shines in the darkness.
System Error 3113 is a black object that casts rays of shadow in the light.
This form takes the shape of a writhing, pulsating sphere, with unclear boundaries.
This form takes the shape of a looping, bouncing cube, with defined boundaries.
It moves by following straight-line paths and leaves wispy trails of light behind it.
It moves by traveling in a sinusoidal shape and leaves a black stripe behind it.
When it is approached, very faint scuffling sounds and other high-pitched chattering noises can be heard.
When it is approached, a man whispering unintelligible words in an unsettling deep voice can be heard.
However, 3113 can travel inside organic matter, such as humans.
However, 3113 can travel inside organic matter, such as humans.
When this happens, the subject in question can hear, or rather feel, a deep pulsating ambient sound.
When this happens, the subject in question can hear, or rather feel, a deep pulsating ambient sound.
The sound is described differently by everyone, but all agree it brings a feeling of great peace.
The sound is described differently by everyone, but all agree it brings a feeling of great peace.
Therefore, people who experience 3113 often call it the "Guiding Light".
Therefore, people who experience 3113 often call it the "God of Sleep".
People like to be reminded of its spherical nature, of the perfect, heavenly shape it represents.
People like to be reminded of its perfect cube shape, representing the Euclidean world around them.
Not much is known of 3113's history.
Not much is known of 3113's history.
Some say it came from a world of rigid, complex structures rising out of the dark.
Some say it came from a world of simple hallways and paths, bathed in eternal light.
Its quest might have been to escape the darkness from which it came.
Its quest might have been to return to its home in the center of the world.
Either way, it remains a great mystery.
Either way, it remains a great mystery.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Error_3113's SubTheories and SubSpeculations of SubThing
Welcome to Pastel Land 2015!
![Image](http://img0.joyreactor.cc/pics/comment/%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%8B-jeroom-%D1%83%D0%B6%D0%B8%D0%BD-%D1%87%D0%B0%D0%B9%D0%BD%D0%B8%D0%BA-1129797.png)
![Image](http://img0.joyreactor.cc/pics/comment/%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%8B-jeroom-%D1%83%D0%B6%D0%B8%D0%BD-%D1%87%D0%B0%D0%B9%D0%BD%D0%B8%D0%BA-1129797.png)
- ENIHCAMBUS
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Re: Error_3113's SubTheories and SubSpeculations of SubThing
???
ENIHCAMBUS: State of the Art Scanning!
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Re: Error_3113's SubTheories and SubSpeculations of SubThing
It's kinda an inactive time in the forum, only a few users huddling around the fire to keep it warm (although, it has been picking up a bit lately)
Unless you were reffing the Study I just wrote, in which case, i was bored![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Unless you were reffing the Study I just wrote, in which case, i was bored
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- ENIHCAMBUS
- karma portal traveller
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- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Error_3113's SubTheories and SubSpeculations of SubThing
Of course, the picture, not the theory. :p
ENIHCAMBUS: State of the Art Scanning!
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Re: Error_3113's SubTheories and SubSpeculations of SubThing
Hey, it's a Study, not a Theory ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)