Pastel Community Game project and discussion
Re: Pastel Community Game project and discussion
I think both have advantages. What I have been doing to draw the rooms is making the general layout in 3D, make a few renders from the important perspectives and use them as a guide to draw over in 2D.
I believe that a 3D game is perhaps more difficult to create, but more satisfying in the end. If we want the game to look like Submachine we must work to make the textures clean (as opposed to realistic). It can be done, just look at the room transitions in this point and click classic: http://www.albinoblacksheep.com/games/room , but adding details to things and keeping that simple look will probably become increasingly more difficult, I can't really imagine a Sub9 in 3D looking exactly like in 2D.
I believe that a 3D game is perhaps more difficult to create, but more satisfying in the end. If we want the game to look like Submachine we must work to make the textures clean (as opposed to realistic). It can be done, just look at the room transitions in this point and click classic: http://www.albinoblacksheep.com/games/room , but adding details to things and keeping that simple look will probably become increasingly more difficult, I can't really imagine a Sub9 in 3D looking exactly like in 2D.
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Re: Pastel Community Game project and discussion
I think we should try 2D...
well, that will be your final decision, anyway
well, that will be your final decision, anyway
Re: Pastel Community Game project and discussion
I'm curious, would you call the game I linked 2D or 3D?
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Re: Pastel Community Game project and discussion
hard to say
:D
that's Mateusz's inspiration...
:D
that's Mateusz's inspiration...
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Re: Pastel Community Game project and discussion
I hope Mateusz can count to 10. XD
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Re: Pastel Community Game project and discussion
good times...
:')
8 A4 pages of sketches and countless strings of puzzles...
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it's time to start from the scratch
:')
8 A4 pages of sketches and countless strings of puzzles...
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it's time to start from the scratch
Re: Pastel Community Game project and discussion
you know, we don't have to throw it all... some old ideas could work here too
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Re: Pastel Community Game project and discussion
I am, for the record, largely in favor of a full 3d-environment.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Re: Pastel Community Game project and discussion
we'll vote on that later. now we need to start creating content, developing the story and puzzles.
Re: Pastel Community Game project and discussion
so, is anyone up for the task? i can't do any more progress if i don't know what to draw...