Pastel Community Game project and discussion

Babylon
subnet notes finder
Posts: 707
Joined: 09 Dec 2012 20:57

Re: Pastel Community Game project and discussion

Post by Babylon »

Suggestions about what?
Because if something needs doing, I'll be happy to do it. I've not really contributed much yet apart from pointing out typos, so I kinda feel like I need to get my ass of the bench, and into the game right now.
I'm not a latin popstar.
User avatar
Ancient Crystal
subnet notes finder
Posts: 920
Joined: 18 Dec 2012 14:47
Location: "Of Empathy" Core section

Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

I don't know. Puzzles, plot, anything. (But puzzles are what we need the most, I think)
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Redafro
subnet technician
Posts: 360
Joined: 04 Dec 2012 12:52
Location: Missouri USA
Contact:

Re: Pastel Community Game project and discussion

Post by Redafro »

I keep meaning to read through the plot so I can get up to speed and see what, if any thing, i can contribute, but the link on the first page doesn't work for me. 0_o There is another that I found once, but I had to copy and paste it... maybe from the old forum? Anyhow, could I get a fresh link?
User avatar
Ancient Crystal
subnet notes finder
Posts: 920
Joined: 18 Dec 2012 14:47
Location: "Of Empathy" Core section

Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

This works for me.

I'm planning to draw some guidelines for a nanotechnology lab for you to design, vortex.

Edit: Here it is. not much left to design, perhaps.
(I thought it was a little too large to be posted directly)
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
User avatar
Ancient Crystal
subnet notes finder
Posts: 920
Joined: 18 Dec 2012 14:47
Location: "Of Empathy" Core section

Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Rather good news!
Two people I know have shown interest in this project, as programmers.
Just like me, they've got too much free time, and as long as I keep them on track I think they'll be quite a resource.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
User avatar
Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Pastel Community Game project and discussion

Post by Vortex »

Nice! :D
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Pastel Community Game project and discussion

Post by Sublevel 114 »

I also told with my friends, who can work as programmers. Unfortunately they can't help until we have results of developing. :D
User avatar
Ancient Crystal
subnet notes finder
Posts: 920
Joined: 18 Dec 2012 14:47
Location: "Of Empathy" Core section

Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Same issue at my end.

Then of course, it's kinda hard to develop a game when you don't know what to develop.
I think we need to make a frame to work in. A few basic things have to be decided. Look of the starting rooms, the main plot in a little more detail, what the main chracter is going to be, the layout of the facility in which the game is set, a backstory etc.
What do you think?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Boingo
wisdom crystal finder
Posts: 2729
Joined: 03 Dec 2012 19:55
Location: ...

Re: Pastel Community Game project and discussion

Post by Boingo »

I think that this might be a valuable asset!:D
User avatar
Ancient Crystal
subnet notes finder
Posts: 920
Joined: 18 Dec 2012 14:47
Location: "Of Empathy" Core section

Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

What? At least two or more programmers or a frame to work in?

Edit: I came up with another thing that needs doing. We need a cut scene maker.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Post Reply