Submachine Universe

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Vortex
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Re: Submachine Universe

Post by Vortex »

Oh, I see.
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ENIHCAMBUS
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Re: Submachine Universe

Post by ENIHCAMBUS »

You don't have to do the redux version, or either you will have an illegal spoiler. I know you went stuck because you couldn't replicate the architecture of the lighthouse.
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Jatsko
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Re: Submachine Universe

Post by Jatsko »

No, I totally could have, nyeh nyeh nyeh (puts on defensive face) :lol:

Yeah I was having some difficulties about the Lighthouse, unfortunately. Working with LDD is a really long and tiring process for me, and like my AP Art projects I really need hours at a time to produce anything good, which I just don't have the time.

Maybe someday I'll take it up again, if we find more connections between different areas. I am actually going to try to redo the paper version of the Lighthouse though.
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Jatsko
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Re: Submachine Universe

Post by Jatsko »

How much of SubVerse's ambients are made by Thumpmonks?
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Vortex
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Re: Submachine Universe

Post by Vortex »

I'd say 50-60% or so, counting the locations appearing in other games. But I haven't checked.
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Jatsko
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Re: Submachine Universe

Post by Jatsko »

(redirect)

Small problem I'm noticing...concerning the Lighthouse, if these teleporters work the way they're supposed to, how can the lighthouse contain 461, 304, and 550 along the same coordinate plane?
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Vortex
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Re: Submachine Universe

Post by Vortex »

461 and 550 are near to each other, but 304 isn't... perhaps that's evidence for the existence of a Lighthouse's flawed copy that everyone was talking about a while ago.
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Jatsko
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Re: Submachine Universe

Post by Jatsko »

Even with 461, in order to be truly in line with each other, like they do in the Lighthouse map, they would have to share one coordinate.
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Vortex
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Re: Submachine Universe

Post by Vortex »

That's true (unless the plane of view is skewed in a weird way). Good catch!
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Jatsko
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Re: Submachine Universe

Post by Jatsko »

This is going to make things a lot more difficult, isn't it.
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