Submachine Universe

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mentalEngineer
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Re: Submachine Universe

Post by mentalEngineer »

The best thing to do is to make a interactive 3d map, then connect the ones that seem plausible with lines. It may give us a new visualization of our connected sectors.
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Vortex
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Re: Submachine Universe

Post by Vortex »

Yeah, that's a good solution.
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ENIHCAMBUS
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Re: Submachine Universe

Post by ENIHCAMBUS »

I think the coordinates are just codes, nothing related to spatial coordinates.
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mentalEngineer
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Re: Submachine Universe

Post by mentalEngineer »

So I used Minecraft to show the coordiantes.
Image
304 is a bit misplaced as its real cord should be something like 570.
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Vortex
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Re: Submachine Universe

Post by Vortex »

Wow, that looks pretty cool :O I can imagine them floating in the black void.
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Jatsko
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Re: Submachine Universe

Post by Jatsko »

Vortex wrote:a 3D map would be interesting anyways, I think noone has done that before.
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ENIHCAMBUS
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Re: Submachine Universe

Post by ENIHCAMBUS »

Error_3113 wrote:
Vortex wrote:a 3D map would be interesting anyways, I think noone has done that before.
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Vortex
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Re: Submachine Universe

Post by Vortex »

I meant of SubVerse :B
but why RIP?
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ENIHCAMBUS
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Re: Submachine Universe

Post by ENIHCAMBUS »

Because he abandoned the project.
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Jatsko
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Re: Submachine Universe

Post by Jatsko »

It just took way too much time...and I simply didn't have enough time to do it. Also SubFLFHD came out after I finished SubFLF so now I don't feel like going back and redoing it...It's just not worth it to me
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