Submachine 4: the Lab

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Vortex
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Re: Submachine 4: the Lab

Post by Vortex »

^that's the most plausible option imo.
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WorldisQuiet5256
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Re: Submachine 4: the Lab

Post by WorldisQuiet5256 »

.......Wait.....

Okay, remember how I said that the Player in SNEE is Elizabeth, but at a younger age?
Particularly before she join the Core Team, she was once work with the Lab Team?
And at the time didn't know who Murtuagh Actually was cause she had yet too meet his younger self at the Core?

This...right here is proof.
Image

The Gate is open, and the Lock is note broken.
I know that may seem insignificant, but if you combine it with this fact:

Image

That the Mover is already gone...that is proof all on its own.

I now this seems random, but think about it.
First, we know for a fact in Submachine 6, Murtuagh was sending people from the lab team to the Defense System. Since the Mover is gone, that event already transpired. By that I mean, in the main series we're we thought we we're part of the lab team, even though they were already long gone.

But...if the Mover in SNEE is gone, its not the Player from the Main Series who took that Mover, but the original Person the Note on the Compute in Submachine 6 was meant for.

As we played the main Submachine Series, we always thought we were just one step behind both Elizabeth and Murtuagh.

But when we see in Submachine 9 that they were always dead long before we woke up in the basement...that proof is all you need.

Plus...the Intro to Submachine 9,
Intro wrote:So, did You travel too far, or too early?...

What if I told you - neither?
That right there tells us, we were always heading in the right direction.
WHERE DO WE COME FROM
WHAT ARE WE
WHERE ARE WE
GOING
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Sublevel 114
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Re: Submachine 4: the Lab

Post by Sublevel 114 »

another possibly translation problem:
there is an explanation...
You escaped from the loop...
what does mean "there is explanation..."?
explanation of what? To what did Mur refer?

Edit:
and this:
We'll try blind jumps as soon as we get a connection
what does mean "get a connection"? connection with other teams, or what?

----------------
and I always was wonder, how the hell exploration teams members could forget so easy coordinates, and so fast?..

...The coordinates are back at headquarters, and clearly we can't go back there anymore...
...I can't tell why but they started blind jumping...
...We won't see them again anyway...

*shakes*
that's creepy...
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Vortex
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Re: Submachine 4: the Lab

Post by Vortex »

Sublevel 102 wrote:another possibly translation problem:
there is an explanation...
You escaped from the loop...
what does mean "there is explanation..."?
explanation of what? To what did Mur refer?
an explanation of why the Player doesn't have a keyboard.
Sublevel 102 wrote:and I always was wonder, how the hell exploration teams members could forget so easy coordinates, and so fast?..

...The coordinates are back at headquarters, and clearly we can't go back there anymore...
...I can't tell why but they started blind jumping...
...We won't see them again anyway...

*shakes*
that's creepy...
There are many popular theories about Submachine's memory loss, I thought you had read them?
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Sublevel 114
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Re: Submachine 4: the Lab

Post by Sublevel 114 »

What about connection?
an explanation of why the Player doesn't have a keyboard.
oh...
but he just didn't tell that explanation and just changed conversation to talking about Loop? or what?
There are many popular theories about Submachine's memory loss, I thought you had read them?
of course I did. :D

These facts about quick memory loss just amaze me... What do you think, how much time has passed since teams began their missions and before they forgot important information? And why everything was ok before they went to their missions? And what about Player's memory?..
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Vortex
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Re: Submachine 4: the Lab

Post by Vortex »

Sublevel 102 wrote:What about connection?
I don't know about that, but I think it has something to do with activating the portal or something like that.
Sublevel 102 wrote:These facts about quick memory loss just amaze me... What do you think, how much time has passed since teams began their missions and before they forgot important information? And why everything was ok before they went to their missions? And what about Player's memory?..
When I and others were discussing theories the timeline of Submachine was one of the most controverted topics. But the conclusions we reached are buried in the old threads :P
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Jatsko
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Re: Submachine 4: the Lab

Post by Jatsko »

WIQ, you're saying that the mover in SNEE came before Sub6 mover?
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WorldisQuiet5256
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Re: Submachine 4: the Lab

Post by WorldisQuiet5256 »

Error_3113 wrote:WIQ, you're saying that the mover in SNEE came before Sub6 mover?
Yes.
I forgot I posted that.
Way back in July
Sublevel 102 wrote:
There are many popular theories about Submachine's memory loss, I thought you had read them?
of course I did. :D

These facts about quick memory loss just amaze me... What do you think, how much time has passed since teams began their missions and before they forgot important information? And why everything was ok before they went to their missions? And what about Player's memory?..
A man lives and died in one week.
His Name was Solomon Grundy.
A week may seem like a sort amount of time.
But...until you actually experiences the length that goes into a week....
It appears to be longer than a week.

There is a differences between saying "I'll be back in 1 week." in a single sentences.
And experiences that same "1 Week." in real time.
WHERE DO WE COME FROM
WHAT ARE WE
WHERE ARE WE
GOING
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Jatsko
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Re: Submachine 4: the Lab

Post by Jatsko »

It might be, also, since the Submachine lives in the Void, there is no outside light for any of the researchers to 'calibrate' themselves; they don't think of night and day anymore, so time can in that way meld into itself...
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Sublevel 114
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Re: Submachine 4: the Lab

Post by Sublevel 114 »

We still know so little information about people and their life in Subnet.
How they spend the days, how they eat, how they recreate and rest, how they...
how they LIVE.
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