Submachine 1: the Basement
Re: Submachine 1: the Basement
The suspense is killing me. I really wish I wasn't sitting in study hall right now. I have to get home and buy this thing
That ending must be pretty good.
That ending must be pretty good.
Re: Submachine 1: the Basement
well, don't misinterpret me, the game is essentially the same, as Mateusz said.
not many things have changed, but the things that have changed are quite clarifying
not many things have changed, but the things that have changed are quite clarifying
- Sublevel 114
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Re: Submachine 1: the Basement
Completed it.
And at least one of my minitheory is confirmed now. :D
Also, there is two bugs:
1) when you put all tiles, and make close-up of coin or note, all items won't disappear, and inventory will mess with game screen
2) when you put all tiles, and take wisdom gem in your hand, inventory will disappear (as game plan), but after you enter elevator, you can't press the button.
Edit:
spoiler:
And at least one of my minitheory is confirmed now. :D
Also, there is two bugs:
1) when you put all tiles, and make close-up of coin or note, all items won't disappear, and inventory will mess with game screen
2) when you put all tiles, and take wisdom gem in your hand, inventory will disappear (as game plan), but after you enter elevator, you can't press the button.
Edit:
spoiler:
I have only one question..
What does mean those two steps (sound) at the end, when screen became dark???...
- WorldisQuiet5256
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Re: Submachine 1: the Basement
Well, the only thing this update does is confirm another one of my theory.
I always thought that those tile plates were a 2 dimensional Wisdom Gem.
Seeing we travel not through another layer, but into a 3rd Dimension.
At least, that what I think those Footsteps are. If your Two Dimensional, you can't "Walk" per say, but your able to move, but you have no "Physically". No body to work with that nothing more than just a line.
But when you put in the Tile plats, you activate the elevator and open the door to the 3rd Dimension. Thus you are able to "Walk".
I always thought that those tile plates were a 2 dimensional Wisdom Gem.
Seeing we travel not through another layer, but into a 3rd Dimension.
At least, that what I think those Footsteps are. If your Two Dimensional, you can't "Walk" per say, but your able to move, but you have no "Physically". No body to work with that nothing more than just a line.
But when you put in the Tile plats, you activate the elevator and open the door to the 3rd Dimension. Thus you are able to "Walk".
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Re: Submachine 1: the Basement
interesting...WorldisQuiet5256 wrote:Well, the only thing this update does is confirm another one of my theory.
I always thought that those tile plates were a 2 dimensional Wisdom Gem.
Seeing we travel not through another layer, but into a 3rd Dimension.
At least, that what I think those Footsteps are. If your Two Dimensional, you can't "Walk" per say, but your able to move, but you have no "Physically". No body to work with that nothing more than just a line.
But when you put in the Tile plats, you activate the elevator and open the door to the 3rd Dimension. Thus you are able to "Walk".
but it doesn't confirm anything. At least yet.
It doesn't debunk. :)
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Re: Submachine 1: the Basement
Awww, the online version doesn't have the new ending D: And I don't have a card to buy the HD D:D:
Just smile and wave boys. Smile and wave...
- WorldisQuiet5256
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Re: Submachine 1: the Basement
Crap!
Sorry: Spoliers:Your not missing much.
After the tiles spin and the room goes dark and light back up, the room changes where the the doorways to the left and right are gone, and the walls are red like in SNEE at 666. And the Knomes sound effect from the other games have been replace with the navigator sound.
When you go in the elevator the animation the same, and you walk out the same.
The only differense being the background does not have any messege, and the screen goes dark.
Sorry: Spoliers:Your not missing much.
After the tiles spin and the room goes dark and light back up, the room changes where the the doorways to the left and right are gone, and the walls are red like in SNEE at 666. And the Knomes sound effect from the other games have been replace with the navigator sound.
When you go in the elevator the animation the same, and you walk out the same.
The only differense being the background does not have any messege, and the screen goes dark.
Last edited by WorldisQuiet5256 on 22 Sep 2014 22:35, edited 1 time in total.
Re: Submachine 1: the Basement
you'd better have put it in a spoiler :/WorldisQuiet5256 wrote:-
EDIT: thanks!
Last edited by Vortex on 22 Sep 2014 23:48, edited 2 times in total.
- WorldisQuiet5256
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Re: Submachine 1: the Basement
DEBUNKED.
You can already see 3D.
Think back to Sub_5 in THAT ROOM.
You're probably thinking dimension as in physically directional dimension, not the actual Dimension aka Layer.
You can already see 3D.
Think back to Sub_5 in THAT ROOM.
You're probably thinking dimension as in physically directional dimension, not the actual Dimension aka Layer.