Submachine 4: the Lab
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine 4: the Lab
smoother than what?
old version?
or other HD games?
also: bug is fixed. thanks for the heads up.
old version?
or other HD games?
also: bug is fixed. thanks for the heads up.
Re: Submachine 4: the Lab
other HD games.
thank you for the quick fix
thank you for the quick fix
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine 4: the Lab
yeah, my guess would be - simpler graphics.
But few years ago even submachine 1 wouldn't run smoothly in fullscreen.
I think in few years everything will run flawlessly anyway.
But few years ago even submachine 1 wouldn't run smoothly in fullscreen.
I think in few years everything will run flawlessly anyway.
Re: Submachine 4: the Lab
so we hope
Re: Submachine 4: the Lab
Potential bug: If the charged coil is inserted into the cylindrical unit in the Lab, it can't be removed.
It was great to finally be able to mess with the Lab's gate control box, even if it doesn't actually do anything. However, it was a bit concerning to not be able to turn off the Bunsen burner. Laboratory safety is everyone's business!
It was great to finally be able to mess with the Lab's gate control box, even if it doesn't actually do anything. However, it was a bit concerning to not be able to turn off the Bunsen burner. Laboratory safety is everyone's business!
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine 4: the Lab
I hope it doesn't.bender wrote:Any new puzzles?
Sub_4 doesn't need any new puzzles as it is literally and perfectly crafted.
Re: Submachine 4: the Lab
Nope, no new puzzles. Just a change in the end that doesn't affect the gameplay, and minor alterations.
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03