Submachine Universe
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine Universe
yes, because they now depend on fonts you have.
can you post a screencap of such changed theory?
can you post a screencap of such changed theory?
Re: Submachine Universe
This needs to be updated.
http://submachine.wikia.com/wiki/File:S ... -v5-3k.png
http://submachine.wikia.com/wiki/File:S ... -v5-3k.png
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine Universe
Well, I think I fixed 666 and 800.OnyxIonVortex wrote: 800 - top of the bell
411 - happens right after you click the karma portal to BTN (outside screen)
442 - in the screen transition from the uppermost scene to the middle one
666 - tubes in upper screen
806 - see image above, transition from left to right (outside screen)
947 - entering the room with the gem (outside screen)
001 - in Sublevel's image (outside screen)
The ones on the outside - that's a mystery to me. I'm letting it slide for now. Besides this is a browser-oriented glitch, not flash per se. Maybe they'll fix chrome or something.
Anyway, good update, good cleaning, thanks for the help.
Since there are no more glitches or errors, I consider this bugfix as finished. unless somebody comes up with something new.
This update is probably also finished, only 6 more to go, I think I'll make another 3 during summertime and last 3 in autumn.
And this is when the REAL fun will begin.
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine Universe
thank YOU for this awesome updating. :D
We wait more in the future!
We wait more in the future!
Re: Submachine Universe
^ditto!
well, it was the inside brebs that most needed fixing, the outside ones don't really affect the gameplay. they're just the last remains of the subnet's breb infestationMateuszSkutnik wrote:The ones on the outside - that's a mystery to me. I'm letting it slide for now. Besides this is a browser-oriented glitch, not flash per se. Maybe they'll fix chrome or something.
this summer? awesome!MateuszSkutnik wrote:This update is probably also finished, only 6 more to go, I think I'll make another 3 during summertime and last 3 in autumn.
And this is when the REAL fun will begin.
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine Universe
WOW, when did 523 get updated???
:O
I have just wanted to write that 523 without statues is extremely boring, I checked room again, and...
:O
I have just wanted to write that 523 without statues is extremely boring, I checked room again, and...
Last edited by Sublevel 114 on 10 Jun 2014 21:48, edited 1 time in total.
Re: Submachine Universe
when he fixed the spikes breb I noticed it too.Sublevel 102 wrote:WOW, when did 523 was updated???
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine Universe
well, now, in the free place, instead theories, 523 will have something important? (place for karma portal?)
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine Universe
No. Before that.OnyxIonVortex wrote:when he fixed the spikes breb I noticed it too.Sublevel 102 wrote:WOW, when did 523 was updated???
Yes.Sublevel 102 wrote:well, now, in the free place, instead theories, 523 will have something important? (place for karma portal?)
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Submachine Universe
I remember that somewhere I sugested to place the clue below the arch and then place something else in the far right room. I got really surprised when I seen that.MateuszSkutnik wrote:No. Before that.OnyxIonVortex wrote:when he fixed the spikes breb I noticed it too.Sublevel 102 wrote:WOW, when did 523 was updated???
Yes.Sublevel 102 wrote:well, now, in the free place, instead theories, 523 will have something important? (place for karma portal?)
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