Submachine 9: the Temple
Re: Submachine 9: the Temple
Find all secrets(More March 16th, just had a problem with the login).
In the 2nd time i want to say - plot and game is awesome.
In the 2nd time i want to say - plot and game is awesome.
Thank you.
- ThunderDasher
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Re: Submachine 9: the Temple
Yeah, same here. I thought of asking for help, but then I was like "I already got lots of hints, gotta do this by myself!" while trying to put in in the green whatchamacallit which turns white on the 8th Layer, until I started to look at the button... And then realized "Damn, this is a device button, it's for the Navigator!"RuloCore wrote:lol me too! I didn't even remember the missing button in the navigator so I kept searching places in the temple to put it hahaSublevel 102 wrote:Well, if we talk about that, I want to say something...
At my first playing I didn't know what to do with turquoise button for more than 5 minutes...
*facepam from lizard directs to me*
yeah...
You can't fool me, Turquoise Button.
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
- Sublevel 114
- layer restorer
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Re: Submachine 9: the Temple
lol to us all. XD
BTW, got HD version! Yay! :D
BTW, got HD version! Yay! :D
- ThunderDasher
- subnet notes finder
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Re: Submachine 9: the Temple
Amen.Sublevel 102 wrote:lol to us all. XD
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
Re: Submachine 9: the Temple
well, I figured out quickly... is it bad? XD
Re: Submachine 9: the Temple
Evening all,
"New" member here (been following these works since Sub2); in lieu of Sub9 coming out, felt like sharing some thoughts on the series.
W.r.t. the 8th button - such a sweet moment, putting it in! For 1.5 years, that hole in the Navigator bothered me greatly by its incompleteness. Combined it with the Navigator without second thought. I didn't even realize this was the first time two items had to be combined!
About notes in Sub9:
Didn't the psychopath question get answered in Sub8 already, and differently?
Also, am I the only one having trouble envisaging the " like a drawing on a piece of paper to him. A drawing that was erased, redrawn and erased again. Seven times over." effect? For me, it gets a little easier by seeing the 7 layers as semi-transparent nesting dolls, with the layer-bound humans drawn differently in each of them and only Liz identical for all. (Come to think of it, the composite screen in the Cardinal Church helps...)
About Sub i v Sub (11-i) mirroring:
Given that the subs now reflect their early counterparts, it was interesting to notice the progression from the artificial to more natural forms, including appearance of flora and fauna (surely the spiderwebs imply presence of spiders? And Einstein is a special case - cats got domesticated, thus actively affected by humans, like the subnet).
Comparing comments about puzzle difficulty in -ak-'s review v a comment made by bender a couple of pages ago: on the one hand, Sub9 is the first sub where I didn't miss some item that stopped me from finishing the game, on the other hand, the puzzles did not feel easy. Casting back a glance at subs 2 and 4, it seems the biggest difference is the number of items, which, in case of sub 9, is more reminiscent of sub 6, making puzzle solving more compact and less random in terms of item-object iterations. What do you think?
On second thought, the number of items in sub 9 may not be too small, but a lot of them seem to go through the brass jug as a key intermediate step, greatly simplifying the path to the solutions.
Re music: loved it. Methinks it's the best of the series, and highly appropriate for all the places. Did any of you move back to the Temple area just to listen to that track for a bit whilst contemplating Mur and Liz's end? Also loved Liz's statue there. Somehow beautiful and tragic at the same time.
On a non sub9 topic:
Giving the very limited nature of my parsing through these forums, this may have been mentioned before, but I am curious about the 1906 timeline - in that in sub1 we have a 50 eurocent coin... Could anyone kindly point me to some relevant discussion on this topic or, indeed, recollect the major conclusions?
Cheers!
"New" member here (been following these works since Sub2); in lieu of Sub9 coming out, felt like sharing some thoughts on the series.
W.r.t. the 8th button - such a sweet moment, putting it in! For 1.5 years, that hole in the Navigator bothered me greatly by its incompleteness. Combined it with the Navigator without second thought. I didn't even realize this was the first time two items had to be combined!
About notes in Sub9:
Didn't the psychopath question get answered in Sub8 already, and differently?
Also, am I the only one having trouble envisaging the " like a drawing on a piece of paper to him. A drawing that was erased, redrawn and erased again. Seven times over." effect? For me, it gets a little easier by seeing the 7 layers as semi-transparent nesting dolls, with the layer-bound humans drawn differently in each of them and only Liz identical for all. (Come to think of it, the composite screen in the Cardinal Church helps...)
About Sub i v Sub (11-i) mirroring:
Given that the subs now reflect their early counterparts, it was interesting to notice the progression from the artificial to more natural forms, including appearance of flora and fauna (surely the spiderwebs imply presence of spiders? And Einstein is a special case - cats got domesticated, thus actively affected by humans, like the subnet).
Comparing comments about puzzle difficulty in -ak-'s review v a comment made by bender a couple of pages ago: on the one hand, Sub9 is the first sub where I didn't miss some item that stopped me from finishing the game, on the other hand, the puzzles did not feel easy. Casting back a glance at subs 2 and 4, it seems the biggest difference is the number of items, which, in case of sub 9, is more reminiscent of sub 6, making puzzle solving more compact and less random in terms of item-object iterations. What do you think?
On second thought, the number of items in sub 9 may not be too small, but a lot of them seem to go through the brass jug as a key intermediate step, greatly simplifying the path to the solutions.
Re music: loved it. Methinks it's the best of the series, and highly appropriate for all the places. Did any of you move back to the Temple area just to listen to that track for a bit whilst contemplating Mur and Liz's end? Also loved Liz's statue there. Somehow beautiful and tragic at the same time.
On a non sub9 topic:
Giving the very limited nature of my parsing through these forums, this may have been mentioned before, but I am curious about the 1906 timeline - in that in sub1 we have a 50 eurocent coin... Could anyone kindly point me to some relevant discussion on this topic or, indeed, recollect the major conclusions?
Cheers!
- ENIHCAMBUS
- karma portal traveller
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Re: Submachine 9: the Temple
About timeline:
Mur leaved lighthouse in 1906, then he used 32 years to explore and make his plan fixing the Subnet, then he and Liz died in 1938. 742 years later where are here, in 2680.
EDIT: Turqoise Button didn't fold me. I putted it in the navigator in less than 1 second when I got it.
Mur leaved lighthouse in 1906, then he used 32 years to explore and make his plan fixing the Subnet, then he and Liz died in 1938. 742 years later where are here, in 2680.
EDIT: Turqoise Button didn't fold me. I putted it in the navigator in less than 1 second when I got it.
ENIHCAMBUS: State of the Art Scanning!
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Re: Submachine 9: the Temple
Welcome K_Z!
Submachine 9: The Temple, whatever I was expecting this most certainly wasn't it. The graphics are nothing short of incredible, but the puzzles seemed to have been easier than in other installments, although a mistake in the beginning could deem it impossible to collect all the secrets at the end. The music was excellent, creating an atmosphere that, while darker and more suspenseful than many of the previous subs, is exactly what the installment requires to be considered as the penultimate chapter to series. It could be considered a more mystical version of Sub2 with the intro and general atmosphere, except instead of Sub2's fear of the unknown, there seems to be a fear of the truth more than anything else.
Only thing that bothers me is how a deity of an existing religion is used in the plot, which would be offensive to believers. Otherwise, it seems like for once we have an installment that answers more questions than it poses; if you're able to wrap your head around it, that is...
But we had to combine the two parts of the stone key while in the pyramid...K_Z wrote:I didn't even realize this was the first time two items had to be combined!
Same happened to me, I spent a minute trying to find something to use the turquoise button (like ThunderDasher: mostly on that circle with a lot of green karmic symbols that emits a large amount of light in Layer 8), before noticing the navigator and thinking something along the lines of, "Wait a minute? Why did it take so long to figure out something so obvious?"Sublevel 102 wrote:Well, if we talk about that, I want to say something...
At my first playing I didn't know what to do with turquoise button for more than 5 minutes...
*facepam from lizard, directed to me*
yeah... I thought that this big button is part of some wall mechanism, and I searched for it, crossing Shiva's statue several times...
As stated previously:ENIHCAMBUS wrote:742 years later where are here, in 2680.
Oh, I have yet to publish my thoughts on the game:The Abacus wrote:We could have been directly behind Murtaugh and Liz until we entered the chaos of portals within portals and changed direction of, "everything," possibly transporting us through time 700 or so years into the future. We did see several versions of the Sanctuary pre- and post- invasion after all.
I don't think we can dismiss this possibility yet...
Submachine 9: The Temple, whatever I was expecting this most certainly wasn't it. The graphics are nothing short of incredible, but the puzzles seemed to have been easier than in other installments, although a mistake in the beginning could deem it impossible to collect all the secrets at the end. The music was excellent, creating an atmosphere that, while darker and more suspenseful than many of the previous subs, is exactly what the installment requires to be considered as the penultimate chapter to series. It could be considered a more mystical version of Sub2 with the intro and general atmosphere, except instead of Sub2's fear of the unknown, there seems to be a fear of the truth more than anything else.
Only thing that bothers me is how a deity of an existing religion is used in the plot, which would be offensive to believers. Otherwise, it seems like for once we have an installment that answers more questions than it poses; if you're able to wrap your head around it, that is...
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Submachine 9: the Temple
RuloCore wrote:So I finished making the Temple map. It has taken me almost all day. It's the most realistic one I've made (I have maps from almost all the areas of the main series, except the Loop which is a nonsense to make it).
You can see the other maps here:
http://instagram.com/rulohead32
I'll post them in the wiki or sth
Those maps are so cool!
Seeing all the layers of Sub8 neatly laid out in one image blows my mind.
Re: Submachine 9: the Temple
Interesting supposition, given that we can travel through space and time. However, this still does not take into account the presence of an early 21 century artifact - namely, the 50 eurocent coin. Also, was it not the case that he left the lighthouse, traveled back 32 years in time, and as we approach the 1906 timeline, he's finally found the entry-point towards the Core?ENIHCAMBUS wrote:About timeline:
Mur leaved lighthouse in 1906, then he used 32 years to explore and make his plan fixing the Subnet, then he and Liz died in 1938. 742 years later where are here, in 2680.
EDIT: Turqoise Button didn't fold me. I putted it in the navigator in less than 1 second when I got it.
On the other hand, it is an interesting suggestion with regards to traveling to the future, but does the civilization in sub8 which worships a god not strike you as a bit too primitive for the 27th century (assuming no apocalypses-like events occurred)? Also, the pyramids and the temple imply a rather ancient culture, including the deity factor, which, again, to me would indicate that it is Mur & Liz who traveled into the past, and we stayed closer to the "present". And, surely, in 1938 they would not get the mummy treatment? (Though, of course, that does not link up well with individuals waiting for Mur to arrive at the Knot. Could there be a timeframe shift for everyone involved within the sub8/9 area that plonked them back into the past?) I do agree though, that we seem to have gone from a "present and in it" into "historical" perspective. Question is, prior to sub2, were we in the former, or the latter?
Could it be that by creating a portal within a portal, the time shift affected those who traveled before through it and were also present at the destination point (i.e. Liz and the kind folks who wanted to make Mur rather dead)? Certainly messed around with the player's timeline, it seems (surely the ending of sub6 would indicate a real-time interaction with Mur? Unless it's all an automated recording procedure for every human who manages to deactivate the subdef system... then dies, then it gets reactivated by subbots, somehow? Say, due to continued presence of humans in the subnet?).
Re the deity presence in sub9, it felt a little strange, given the techno-thrust of the previous 3 installments, where it was hinting more towards a digital solution. Yet, considering that we're looking at what seems like an abandoned temple, and taking into account the "wisdom gem" v "energy gem" explanation given by Mateusz (i.e. evolution of knowledge in civilizations), it could be that Mur & Liz were ultimately operating in the earlier stages of human development, ergo, deity explanation. Also, sub1 uses "wisdom gem", does this imply a "current-in-the-past" perspective?
Cheers!