Submachine 9: the Temple

Babylon
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Re: Submachine 9: the Temple

Post by Babylon »

Any hints as to the second's location.
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Babylon
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Re: Submachine 9: the Temple

Post by Babylon »

You've gotta allow flash to store memory on your computer. It happened to me with number 8.
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RuloCore
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Re: Submachine 9: the Temple

Post by RuloCore »

OnyxIonVortex wrote:
RuloCore wrote:Tbh I didn't get almost anything from the plot. I understood the concepts but I just have a huge lack of connecting every thing the texts say to an actual plot. So much concept but very metaphoric, I still don't get what are we trying to do. It seems since #Submachine7 we as the player lost all the role in the gameplay.

Perhaps it's because I still miss two texts from the secrets hub but I don't think so.
I still have to play tonight to find the secrets hub. But what I got was clear, the people we were following aren't alive now. (I freaked out when I opened the tombs, I don't know what I expected but not that XD) So what's left is to exit from there because we have nothing to do anymore. At least that's what I got.
Were we following people? lol

Anyway I think we still have to do something. It can't end like this, Mur is alive and Liz too. Or they don't exist but they can't be dead!
SoLost
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Re: Submachine 9: the Temple

Post by SoLost »

Babylon wrote:You've gotta allow flash to store memory on your computer. It happened to me with number 8.
My computer must allow flash to store memory to my computer. Submachine 9 is the only HD game where the auto save function didn't work.
Babylon
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Re: Submachine 9: the Temple

Post by Babylon »

Oh, okay, thought it might be that.
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Vortex
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Re: Submachine 9: the Temple

Post by Vortex »

RuloCore wrote:
OnyxIonVortex wrote:
RuloCore wrote:Tbh I didn't get almost anything from the plot. I understood the concepts but I just have a huge lack of connecting every thing the texts say to an actual plot. So much concept but very metaphoric, I still don't get what are we trying to do. It seems since #Submachine7 we as the player lost all the role in the gameplay.

Perhaps it's because I still miss two texts from the secrets hub but I don't think so.
I still have to play tonight to find the secrets hub. But what I got was clear, the people we were following aren't alive now. (I freaked out when I opened the tombs, I don't know what I expected but not that XD) So what's left is to exit from there because we have nothing to do anymore. At least that's what I got.
Were we following people? lol

Anyway I think we still have to do something. It can't end like this, Mur is alive and Liz too. Or they don't exist but they can't be dead!
Of course we were, at the end of Sub6 we started following Mur to the Core, then we followed Liz and Mur to Layer 5, not?
And what I think is they are dead now, but we have time travel (like in Sub6's chronon room), so the possibility of finding them alive is still there.
SoLost
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Re: Submachine 9: the Temple

Post by SoLost »

I appreciate your help, Babylon. I don't know what's wrong. If you find the 2nd karmic seal, let me know.

There needs to be separate threads for hints and post-game discussion. This thread is feels hectic and cluttered.
Babylon
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Re: Submachine 9: the Temple

Post by Babylon »

Any hints for the climbing rope or second karmic seal?
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gil2455526
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Re: Submachine 9: the Temple

Post by gil2455526 »

The climbing rope requires you to find the valve. The second karmic seal is in a vase near Murtaugh's Tomb
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ThunderDasher
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Re: Submachine 9: the Temple

Post by ThunderDasher »

Dammit, got stuck

I'm at (Where you need four Brass Tiles to proceed. Got one inside a shaft, one inside a small room you need to summon a ladder to get in, and I can't remember the other one, but IIRC it was just lying around before you open the "Cage-thingy" to go down that area. Where are all of 'em? And can I get back to the upper levels, since I went down that broken ladder and it won't let me return yet? That's because I thought the warper thingy was useless, but when I understood it changed some ennvironment, I was already down the pyramid-ish building,)

Also, very very nice game
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NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
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