Submachine 8: the Plan

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ENIHCAMBUS
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Re: Submachine 8: the Plan

Post by ENIHCAMBUS »

Sublevel 102 wrote:How much times you visited this room, guys?
Didn't forget it? XD

Image

Bad that Sub 6,7,8 haven't random puzzles, making this room forever useless...
The pictures system can't support random stuff, they are always fixed drawings images.
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WorldisQuiet5256
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Re: Submachine 8: the Plan

Post by WorldisQuiet5256 »

But, there is no point in going to that location.
The pole is already set to the right position.
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Vortex
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Re: Submachine 8: the Plan

Post by Vortex »

that's what he meant with "useless", I think.
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The Kakama
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Re: Submachine 8: the Plan

Post by The Kakama »

Maybe useless in terms of gameplay, but it's probably necessary for the plot.
Is this my final form?
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Sublevel 114
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Re: Submachine 8: the Plan

Post by Sublevel 114 »

The Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
O_O

What's so important here?
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Ancient Crystal
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Re: Submachine 8: the Plan

Post by Ancient Crystal »

Thing is, there's no point in going there, but that only makes it useless as long you already know that. Meaning you still have to solve the puzzle.
Last edited by Ancient Crystal on 13 Mar 2014 12:13, edited 1 time in total.
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The Abacus
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Re: Submachine 8: the Plan

Post by The Abacus »

Very true.
Balance is imperative; without it, total collapse and destruction is imminent.
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The Kakama
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Re: Submachine 8: the Plan

Post by The Kakama »

Sublevel 102 wrote:
The Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
O_O

What's so important here?
Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.
Is this my final form?
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WorldisQuiet5256
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Re: Submachine 8: the Plan

Post by WorldisQuiet5256 »

Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.
True.
But gameplay wise, its useless.
WHERE DO WE COME FROM
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GOING
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Sublevel 114
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Re: Submachine 8: the Plan

Post by Sublevel 114 »

The Kakama wrote:
Sublevel 102 wrote:
The Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
O_O

What's so important here?
Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.
yeah, you are absolutely right.

But IN GAME this Plan wasn't showed to us. I mean, part that connected with this room . If Layer 2 monitor showed us these lower rooms-screens in every layer, that would be much better, right? :)
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