Pastel Community Game project and discussion

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gil2455526
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Re: Pastel Community Game project and discussion

Post by gil2455526 »

Babylon wrote:So, we have at least some facilities for creating a very early build of the game.
WOAHWOAH! Calm down, there! All I learned for now is how to make it type "Hello World" on the command prompt! And I am not very devoted to self-learning (By that I mean I can't focus to do it...)
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Sure he didn't mean he'd gotten somewhere himself?
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Sublevel 114
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Re: Pastel Community Game project and discussion

Post by Sublevel 114 »

Give me one more year - and I think I could do programing part of development. :)
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

I also know a bit, and I learn fast so I could help in that part too.
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bender
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Re: Pastel Community Game project and discussion

Post by bender »

Is this going to happen
Bender sucks
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Hopefully.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

Hopefully? Come on, have a little faith.
I'm not a latin popstar.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

I'm trying to be realistic. We appear to have the resources, but something about our development process is fundamentally faulty. Unless we can find and fix this, whatever it is, we won't be getting anywhere.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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Sublevel 114
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Re: Pastel Community Game project and discussion

Post by Sublevel 114 »

I see... -_-
Maybe we need develop new method of developing?

Vortex! You're Project leader! Tell us your light saving thought!
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Though I am not Vortex, considering how far we've got in terms of building the premise and setting, I's say we're beyond the point where we can design. In other words, we have to actually start making the game.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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