Submachine 9 theories and suggestions
- Sublevel 114
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- ENIHCAMBUS
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- Sublevel 114
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Re: Submachine 9 theories and suggestions
With such speed we would see release in March!
- The Kakama
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Re: Submachine 9 theories and suggestions
What about the Loop?Actually, we still didn't see true death traps in subnet, except spikes...
I hope so.Sublevel 102 wrote:With such speed we would see release in March!
Is this my final form?
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- wisdom crystal finder
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Re: Submachine 9 theories and suggestions
Are we talking about the same temple?Babylon wrote:There's gonna be spikes, rolling boulders, posion darts, etc.
I think we're much more likely to come across something like this:
Balance is imperative; without it, total collapse and destruction is imminent.
- Sublevel 114
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Re: Submachine 9 theories and suggestions
yeah... :[The Kakama wrote:What about the Loop?Actually, we still didn't see true death traps in subnet, except spikes...
But still, I don't know WHAT can force Player to ignore Mur's words about endless loop and to solve that puzzle. :D
BTW... We died of dehydration? But we didn't eat anything since we left Lab and that loaf of bread in Sub5...
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- wisdom crystal finder
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Re: Submachine 9 theories and suggestions
Maybe the fluorescent plants in sub7 and the cog trees of Layer 3 were edible
Balance is imperative; without it, total collapse and destruction is imminent.
- Sublevel 114
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Re: Submachine 9 theories and suggestions
:D
Or last Submachines were SO easy, so he/she completed this long way for 1-2 hours.
Like me. XD
Or last Submachines were SO easy, so he/she completed this long way for 1-2 hours.
Like me. XD
- ThunderDasher
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Re: Submachine 9 theories and suggestions
...That's it!The Abacus wrote:Maybe the fluorescent plants in sub7 and the cog trees of Layer 3 were edible
Sub7 was the last real game on the series so far. Before warping onto the "Rather Large and Green Karma Portal at Liz's Ship", we The Player ate one of those fluorescent plants back from the South Garden.
We went into a coma and are hallucinating Sub8, which explains all the time and space disorder on those notes on the game.
Hence we are yet to recover from the hallucination and enter the portal. Sub8, 9 and possibly 10 are merely crazyness induced by those fluorescent thingies, which explains the possibility of Submachine going up to 14, as only then we discover we've been dreaming.
Behold the Fluorescent Hallucination Theory. Damn, I'm terrible at these jokes.
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
- ENIHCAMBUS
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Re: Submachine 9 theories and suggestions
My advice:ThunderDasher wrote:Submachine going up to 14
Watch out, because Subgod will get angry.
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