Submachine 9 theories and suggestions
- The Kakama
- karma portal traveller
- Posts: 6243
- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Submachine 9 theories and suggestions
Indeed.
So, do you want to bring it back?
So, do you want to bring it back?
Is this my final form?
Re: Submachine 9 theories and suggestions
30% progress! ^^
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine 9 theories and suggestions
wat.The Kakama wrote:Indeed.
So, do you want to bring it back?
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine 9 theories and suggestions
lol, who can it be?..MateuszSkutnik wrote:You seriously have no idea how obsessed some people can be.
*whistles*
I want to meet him...
speed of subgod - it is your time!30% progress
Edit: Wait, why I still see 25%??? :/
- RuloCore
- subnet notes finder
- Posts: 802
- Joined: 03 Dec 2012 17:32
- Location: Barcelona, Spain
- Contact:
Re: Submachine 9 theories and suggestions
MateuszSkutnik wrote:You seriously have no idea how obsessed some people can be.RuloCore wrote:I don't think any person is so obsessed with the progress to not being able to wait til being at house and consulting it on a laptop/PC/Mac.
Re: Submachine 9 theories and suggestions
I am obsessedMateuszSkutnik wrote:You seriously have no idea how obsessed some people can be.RuloCore wrote:I don't think any person is so obsessed with the progress to not being able to wait til being at house and consulting it on a laptop/PC/Mac.
I just find something different to keep my mind off of it
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Submachine 9 theories and suggestions
30% and new screenshot
Made me wow! Mateusz is realy good making atmospheres for games. That and with Thumpmonks music I think that I will feel like being in Layer 5 while playing this game.
Made me wow! Mateusz is realy good making atmospheres for games. That and with Thumpmonks music I think that I will feel like being in Layer 5 while playing this game.
ENIHCAMBUS: State of the Art Scanning!
Re: Submachine 9 theories and suggestions
Speaking of ThumpMonks... I hope they can continue the latest trend of making awesome soundtracks.
Their Sub_7 and 8 tunes ranks among the very best.
Their Sub_7 and 8 tunes ranks among the very best.
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Submachine 9 theories and suggestions
I have at least 2 theories about this circle thingy.
Theory 1: Circles, as well as ovals, parabolas and hyperbolas seem to somehow absorb the damage caused by Murtaugh Karma Portals. Probably "They" created them to make sure Mur can create portals withouth shattering the structure of the Subnet, like if they somehow convinced Mur or something like that.
Theory 2: The Circle is a portal that recepts energy trails as Root's transporter recepts cipher plates. You place the trail and it teleports to the location it drops you.
Theory 1: Circles, as well as ovals, parabolas and hyperbolas seem to somehow absorb the damage caused by Murtaugh Karma Portals. Probably "They" created them to make sure Mur can create portals withouth shattering the structure of the Subnet, like if they somehow convinced Mur or something like that.
Theory 2: The Circle is a portal that recepts energy trails as Root's transporter recepts cipher plates. You place the trail and it teleports to the location it drops you.
ENIHCAMBUS: State of the Art Scanning!
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Submachine 9 theories and suggestions
May be able to help you with your first theory.
In all other location where we find Mur Karma Portal that cause damage, it was drawn at a location that did not have a circle around it.
Second, a Karma Portal at the Center of a Circle built onto the location of the Wall would be able to take the stress of the Karma Portal evenly on all sides.
Probably what makes them stable places to draw a Karma Portal.
Also, I can't remember where I read this in the wiki, but it said the Root Transponders were an early and simpler version of the 3 point Teleportals, in this note:
Hope this helps.
In all other location where we find Mur Karma Portal that cause damage, it was drawn at a location that did not have a circle around it.
Second, a Karma Portal at the Center of a Circle built onto the location of the Wall would be able to take the stress of the Karma Portal evenly on all sides.
Probably what makes them stable places to draw a Karma Portal.
Also, I can't remember where I read this in the wiki, but it said the Root Transponders were an early and simpler version of the 3 point Teleportals, in this note:
The Root Transponders were built and design for means of traveling within one layer, then Murtaugh came, and they were able to convert his ability into the 3-coordanite Teleporters design to take people beyond just one layer.Lab note (@ laboratory) wrote:At first we thought there was just one submachine.
But then Murtaugh came along, and showed us the truth. His ability to create karma portals between locations let him explore more than one third of the submachine net. That took him 32 years. How foolish were we in those early years.
Using his technology we were able to built our own portals to move between dimensions. Now we set up the laboratory, we have reconnaissance exploration teams...
Hope this helps.