Submachine 9 theories and suggestions
- The Kakama
- karma portal traveller
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- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Submachine 9 theories and suggestions
Or he deleted everything and start over from scratch.
Re: Submachine 9 theories and suggestions
I think we may see the use of Chrono device like we saw in Sub_6... maybe.gemini wrote:A distinct gameplay mechanic... Hm.
Submachine 9 has... elephants and possibly watermelons
Submachine 8 had layers with the navigator
Submachine 7 had karma portals
Submachine 6 had a single item (connection pod)
Submachine 5 introduced the use of cipher plates
Submachine 4 introduced the use of teleportation
Submachine 3 introduced looping rooms
Submachine 2 introduced the plot
Submachine 1 introduced the experiment
I do not expect any more teleportation device since we reached the series' gameplay pinnacle with Karma Portals in both Sub_7 (blue) and 8 (green). At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...
Maybe.
- Sublevel 114
- layer restorer
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Re: Submachine 9 theories and suggestions
About time/Chrono devices...
If this submachine technology is simple, then why did everyone (and Murtaugh too) not use it? Has this technology particular limits or what?
If this submachine technology is simple, then why did everyone (and Murtaugh too) not use it? Has this technology particular limits or what?
- MateuszSkutnik
- The Architect
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- Joined: 20 Nov 2012 18:03
Re: Submachine 9 theories and suggestions
nice idea.- ak - wrote:At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...
Maybe.
- Sublevel 114
- layer restorer
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Re: Submachine 9 theories and suggestions
if you want to know - this is what I want to see. Starting from day when I first time played submachine.At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...
I don't know what do others want to see in the end, but this is my final target. :[
- MateuszSkutnik
- The Architect
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- Sublevel 114
- layer restorer
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- Joined: 11 Dec 2012 20:23
Re: Submachine 9 theories and suggestions
I'm not making the story.
YOU do. :D
Anyway, I will take any ending you prepare to us. And if at the end we have MOMENT OF LAST CHOICE, I will choose escape from Submachine. From freaking hell to normal world.
YOU do. :D
Anyway, I will take any ending you prepare to us. And if at the end we have MOMENT OF LAST CHOICE, I will choose escape from Submachine. From freaking hell to normal world.
- The Kakama
- karma portal traveller
- Posts: 6243
- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Submachine 9 theories and suggestions
That is, assuming that the real world is anything like OUR real world.
Is this my final form?
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- wisdom crystal finder
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- Joined: 04 Dec 2012 10:41
Re: Submachine 9 theories and suggestions
Or that it even exists.
Yes, it would be very interesting to see a time mechanic before the series ends. I mean the ruins in Sub0 were created with a time machine, right? And the closest we to time travel was the Chronon, which could only switch between two points in timeAK wrote:I think we may see the use of Chrono device like we saw in Sub_6... maybe.
I think the thing here is that time travel technology is NOT simple. The Egyptians were pretty advanced in comparison to other societies and the submachine is a place where things easily get lost (if whole research teams become lost, how easy is it to lose a technology made by a civilisation that has completely disappeared?). Murtaugh probably had the technology, but he probably had only so many time machines.Sublevel 102 wrote:If this submachine technology is simple, then why did everyone (and Murtaugh too) not use it? Has this technology particular limits or what?
Balance is imperative; without it, total collapse and destruction is imminent.