Submachine 9 theories and suggestions

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The Kakama
karma portal traveller
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Re: Submachine 9 theories and suggestions

Post by The Kakama »

Maybe he'll update it later.
Is this my final form?
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Bloodhit
subnet technician
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Re: Submachine 9 theories and suggestions

Post by Bloodhit »

Or he deleted everything and start over from scratch.
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- ak -
wisdom crystal finder
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Re: Submachine 9 theories and suggestions

Post by - ak - »

gemini wrote:A distinct gameplay mechanic... Hm.

Submachine 9 has... elephants and possibly watermelons
Submachine 8 had layers with the navigator
Submachine 7 had karma portals
Submachine 6 had a single item (connection pod)
Submachine 5 introduced the use of cipher plates
Submachine 4 introduced the use of teleportation
Submachine 3 introduced looping rooms
Submachine 2 introduced the plot
Submachine 1 introduced the experiment

:P
I think we may see the use of Chrono device like we saw in Sub_6... maybe.

I do not expect any more teleportation device since we reached the series' gameplay pinnacle with Karma Portals in both Sub_7 (blue) and 8 (green). At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...

Maybe.
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Sublevel 114
layer restorer
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Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

About time/Chrono devices...
If this submachine technology is simple, then why did everyone (and Murtaugh too) not use it? Has this technology particular limits or what?
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MateuszSkutnik
The Architect
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Re: Submachine 9 theories and suggestions

Post by MateuszSkutnik »

- ak - wrote:At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...

Maybe.
nice idea.
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Sublevel 114
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Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...
if you want to know - this is what I want to see. Starting from day when I first time played submachine.

I don't know what do others want to see in the end, but this is my final target. :[
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MateuszSkutnik
The Architect
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Re: Submachine 9 theories and suggestions

Post by MateuszSkutnik »

is this a DEMAND?
:D
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Sublevel 114
layer restorer
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Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

I'm not making the story.
YOU do. :D

Anyway, I will take any ending you prepare to us. And if at the end we have MOMENT OF LAST CHOICE, I will choose escape from Submachine. From freaking hell to normal world.
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The Kakama
karma portal traveller
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Re: Submachine 9 theories and suggestions

Post by The Kakama »

That is, assuming that the real world is anything like OUR real world.
Is this my final form?
The Abacus
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Re: Submachine 9 theories and suggestions

Post by The Abacus »

Or that it even exists.
AK wrote:I think we may see the use of Chrono device like we saw in Sub_6... maybe.
Yes, it would be very interesting to see a time mechanic before the series ends. I mean the ruins in Sub0 were created with a time machine, right? And the closest we to time travel was the Chronon, which could only switch between two points in time :?
Sublevel 102 wrote:If this submachine technology is simple, then why did everyone (and Murtaugh too) not use it? Has this technology particular limits or what?
I think the thing here is that time travel technology is NOT simple. The Egyptians were pretty advanced in comparison to other societies and the submachine is a place where things easily get lost (if whole research teams become lost, how easy is it to lose a technology made by a civilisation that has completely disappeared?). Murtaugh probably had the technology, but he probably had only so many time machines.
Balance is imperative; without it, total collapse and destruction is imminent.
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