Submachine 9 theories and suggestions

User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

Mateusz Skutnik wrote:So I was working today on Submachine 9, nothing special, day as many before, AND ALL OF A SUDDEN - I got an idea for a gameplay mechanic I'll put into Sub9. You know every submachine has some kind of a distinct mechanic, right?

And that's why I never rush things. Ideas come at will, you can't force yourself to have a good idea.

If I pushed myself to finish the game in December - we'd never have this idea added to sub9.

Which would be a major loss, because that idea is, for a lack of a better word - AWESOME. :)
...AWESOME
User avatar
The Kakama
karma portal traveller
Posts: 6243
Joined: 04 Dec 2012 16:35
Location: Selangor, Malaysia

Re: Submachine 9 theories and suggestions

Post by The Kakama »

Indeed. :)
Is this my final form?
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

Wonder what "gameplay distinct mechanic" we will see...
My fantasy gives me thousands versions. XD
User avatar
Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine 9 theories and suggestions

Post by Vortex »

well, we have seen portal-type mechanics in Sub3, Sub4, Sub5, Sub7 and Sub8, so it could be another one. or something else :P
if Mateusz had the idea right now, that means it wasn't planned from the beginning, so probably it won't affect the plot much (though I could be wrong)... but it could be many things, that's as far as I can deduct XD

EDIT: it would be cool to have a time machine, for example, or... a mini-map device that lets us change the layout of rooms in order to advance (like the elevator map of Sub6) or... I don't know, there are endless possibilities :D
User avatar
ENIHCAMBUS
karma portal traveller
Posts: 8653
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: Submachine 9 theories and suggestions

Post by ENIHCAMBUS »

If its something releted only to the Temple then it doesn't affects the plot, similar way for Sub5 Root Transporters.

But yeah, PURE AWESOME :D
ENIHCAMBUS: State of the Art Scanning!
🧐
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

Submachine 9 has... elephants and possibly watermelons
YES!!! :D
User avatar
The Kakama
karma portal traveller
Posts: 6243
Joined: 04 Dec 2012 16:35
Location: Selangor, Malaysia

Re: Submachine 9 theories and suggestions

Post by The Kakama »

:P
Whatever it is in sub9, it's probably going to be totally unexpected.
Is this my final form?
User avatar
Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine 9 theories and suggestions

Post by Vortex »

have you seen the new image in FB? :S
Babylon
subnet notes finder
Posts: 707
Joined: 09 Dec 2012 20:57

Re: Submachine 9 theories and suggestions

Post by Babylon »

The Save/Don't Save one?
I'm not a latin popstar.
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

Image

Is it pun?...

Anyway, SAVE it! Just in case.

Edit: still 20%. I think it wasn't saved! D:
Post Reply