- COMMAND: ENER: Give maddox the welder.
A' L L U K I N - chapter 2
Re: A' L L U K I N - chapter 2
Vurn
Re: A' L L U K I N - chapter 2
- COMMAND: ENER: Give maddox the welder.
<MADDOX>
Thanks. So you need a SCREWDRIVER? You sure you can see in the dark?
Re: A' L L U K I N - chapter 2
Anonymous
- Crowbar? I thought that was a walking stick.
Ener: Remember the room and use the crowbar again on the hatch next to the blue things. If I'm right, if the water is not drained, it will drop to the floor below. Once the water is completely drained, ask Maddox to turn the power back on. Climb back down (forget about the yellow zaps) and remember the room. You'll need it for later.
Maddox: Do what he says. After you turn the power on, then go and check the panel that says 15 (the one that beeped when you picked the leaf). Maddox (optional) Pick another leaf if possible and go back to the panel. It should say 16.
o_0Crowbar? I thought that was a walking stick.
Command: Pick off ALL the leaves.
- Leaves? O_o There are no leaves..
- (The PLANT Vurn.)
COMMAND: MADDOX: Pick another LEAF from the PLANT, and give it to ENER.
Re: A' L L U K I N - chapter 2
- Maddox: Do what he says. After you turn the power on, then go and check the panel that says 15 (the one that beeped when you picked the leaf).Maddox (optional) Pick another leaf if possible and go back to the panel. It should say 16.
But, aww shooter... While the power in WATER PIPE ROOM is restored, this EASTERN CORRIDOR ROOM where Maddox is at is not. And as such, the NUMBER PANEL isn't working and there's no reason to pick more LEAVES. Maddox thinks he know why: he already took the POWER CORD out.
- Ener: Remember the room and use the crowbar again on the hatch next to the blue things. If I'm right, if the water is not drained, it will drop to the floor below. Once the water is completely drained, ask Maddox to turn the power back on. Climb back down (forget about the yellow zaps) and remember the room. You'll need it for later.
And he still didn't have a SCREWDRIVER!
Re: A' L L U K I N - chapter 2
Rooster
- This may not be important now, but:
COMMAND: Ener: Get the Welder back from Mad and seal the pipe on the floor already!
So did I...Crowbar? I thought that was a walking stick.
Re: A' L L U K I N - chapter 2
- COMMAND: Ener: Get the Welder back from Mad and seal the pipe on the floor already!
Ener pondered.
The broken pipe over there aren't leaking anything, except for the bluish glows when all lights are out. He think that something inside the pipe isn't quite very dangerous.
Re: A' L L U K I N - chapter 2
Wayward Raxas
- Ener: Investigate glow pipes more thoroughly.
Re: A' L L U K I N - chapter 2
- Ener: Investigate glow pipes more thoroughly.
Hmmmm...
He can definitely see the faint bluish glow deep inside, something might be slightly stuck inside the PIPE.
Re: A' L L U K I N - chapter 2
Anteroinen
- COMMAND: MADDOX: Feel through the couch and look for items.
COMMAND: ENER: Kick the pipe with BEASTLY VIGOR!
- COMMAND: Ener: Reach inside the pipe and try to get whatever's in it?
COMMAND: MADDOX: Feel through the couch and look for items.
Edit: I think we've done that already, Ant.
Command: Ener: Become wary of hurting your toes, and elect to find a rock or otherwise small object to drop down the pipe, hopefully dislodging the glowing object.COMMAND: ENER: Kick the pipe with BEASTLY VIGOR!
Re: A' L L U K I N - chapter 2
- COMMAND: MADDOX: Feel through the couch and look for items.
Twice.
They couldn't find anything inside, underneath, behind, or on the COUCH.
Command: Ener: Become wary of hurting your toes, and elect to find a rock or otherwise small object to drop down the pipe, hopefully dislodging the glowing object.COMMAND: ENER: Kick the pipe with BEASTLY VIGOR!
And he's sure bet that the NUTS are small enough to enter the pipe!
He dropped a NUT into the PIPE and...
The NUTS and BLUISH GLOW disappeared! Ener is definitely sure that they could have fell through and landed somewhere.