...AWESOMEMateusz Skutnik wrote:So I was working today on Submachine 9, nothing special, day as many before, AND ALL OF A SUDDEN - I got an idea for a gameplay mechanic I'll put into Sub9. You know every submachine has some kind of a distinct mechanic, right?
And that's why I never rush things. Ideas come at will, you can't force yourself to have a good idea.
If I pushed myself to finish the game in December - we'd never have this idea added to sub9.
Which would be a major loss, because that idea is, for a lack of a better word - AWESOME.![]()
Submachine 9 theories and suggestions
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Re: Submachine 9 theories and suggestions
- The Kakama
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Re: Submachine 9 theories and suggestions
Wonder what "gameplay distinct mechanic" we will see...
My fantasy gives me thousands versions. XD
My fantasy gives me thousands versions. XD
Re: Submachine 9 theories and suggestions
well, we have seen portal-type mechanics in Sub3, Sub4, Sub5, Sub7 and Sub8, so it could be another one. or something else ![Razz :P](./images/smilies/icon_razz.gif)
if Mateusz had the idea right now, that means it wasn't planned from the beginning, so probably it won't affect the plot much (though I could be wrong)... but it could be many things, that's as far as I can deduct XD
EDIT: it would be cool to have a time machine, for example, or... a mini-map device that lets us change the layout of rooms in order to advance (like the elevator map of Sub6) or... I don't know, there are endless possibilities![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Razz :P](./images/smilies/icon_razz.gif)
if Mateusz had the idea right now, that means it wasn't planned from the beginning, so probably it won't affect the plot much (though I could be wrong)... but it could be many things, that's as far as I can deduct XD
EDIT: it would be cool to have a time machine, for example, or... a mini-map device that lets us change the layout of rooms in order to advance (like the elevator map of Sub6) or... I don't know, there are endless possibilities
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: Submachine 9 theories and suggestions
If its something releted only to the Temple then it doesn't affects the plot, similar way for Sub5 Root Transporters.
But yeah, PURE AWESOME![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
But yeah, PURE AWESOME
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: Submachine 9 theories and suggestions
YES!!! :DSubmachine 9 has... elephants and possibly watermelons
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Re: Submachine 9 theories and suggestions
![Razz :P](./images/smilies/icon_razz.gif)
Whatever it is in sub9, it's probably going to be totally unexpected.
Is this my final form?
Re: Submachine 9 theories and suggestions
have you seen the new image in FB? :S
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Re: Submachine 9 theories and suggestions
![Image](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/t1/q71/s720x720/1509171_253127791520882_1572638839_n.jpg)
Is it pun?...
Anyway, SAVE it! Just in case.
Edit: still 20%. I think it wasn't saved! D: