Pastel Community Game project and discussion

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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

I think that at this level of development a map of the rooms (or one for each level of the building) would be enough, with words to describe what's inside each room, and shortcut names for each room for an easy description of the puzzles.

If we really need 3D, I guess we can use a shared Google Sketchup document or something like that. But at this stage, I don't really see the need.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

You're probably right. I'd say we put a png in a google drive, make sure everyone has a decent editing program, and try to work with that.
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

Yeah, I think that will work for now. The png will probably become big very quickly though :P
Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

Well, Google Drive has a native drawing editor, which allows for collab drawing. It's pretty basic, but would allow for real time collaboration.

EDIT: It can even be downloaded as PNG, although it doesn't have an option to make the canvass any larger.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Well, we'll need a dynamic canvas.

Also, how basic would you say it is? On a scale of zero to thirty-two, zero being paint and 32 being photoshop.
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Re: Pastel Community Game project and discussion

Post by Babylon »

Zero, maybe even minus one compared to older versions of paint.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

I'd say this rules out the built-in editor....

Do we have any mac users who could not use paint.NET? It's not photoshop, but it's good.
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Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

I've tried paint.net before, and it's not worked for me. I mean, I'll try it again, but it doesn't seem likely.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

As in, failed to function? Could you be more specific?
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Re: Pastel Community Game project and discussion

Post by Babylon »

Installing failure.
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