Pastel Community Game project and discussion

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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

since... around the time of my last post here I guess...

...sorry... :oops:
Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

Well, you sure missed a lot of debating, but not that much actual progress.

as Boingo said

Prevention=Motive=Escape. Prevention to Escape=Motive.

In Order of Priority:

~Motive: Keep arguing, ah-- I mean debating-- between Computer Sentience (AC) and Escape Conspiracy+Android (Boingo)
~Prevention: Top three Highest Being (in order) d-37, b-35, f, 32: Respectively, the 'Bubble' Situation, the 'Void' Situation, and the 'Warp' Situation.
~Escape: No official vote, i think, but many were for my Emergency Evac Option...?
~Conspiracy: g), adjustment permitting.
We have a board for loose puzzle ideas, which has a grand total of zero ideas.

http://pcg-documentation-site.wikia.com ... zzle_Ideas

We have a final in game plot summary.

http://pcg-documentation-site.wikia.com ... ot_Summary

I think we may have voted on a back story and conspiracy as well, but I'm still looking.
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

I see, thanks! I'll look into it tomorrow.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Great to have you back, this surely needed a revival.

I've got a few questions, though. Didn't my plot summary resolve the motive issue? Also, as for prevention, what happened to the time bubble? Was that even in the vote? And what was the emergency evac idea?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

Yeah, I too am glad to see we might be making progress on this again.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Also, how about all participating contributors are allowed to implement a subtle personal joke or reference somewhere in the game? Might help with motivation.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

Heck yes, I'd go for that.
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Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

Then again, we may spend more time designing our jokes than actually working on the game XD
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Well, time's not the issue. Not in that way at least. The time restrictions of this medium are by their nature independent of the quantity of information, allowing us to develop ten things at once without slowing down. Still very slow, but it doesn't get any worse. This is mainly why I keep suggesting these small things, because they keep the discussion going without taking up space in it.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
The Abacus
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Re: Pastel Community Game project and discussion

Post by The Abacus »

Good idea!

Now, where were we...?
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