Pastel Community Game project and discussion
Re: Pastel Community Game project and discussion
since... around the time of my last post here I guess...
...sorry...
...sorry...
Re: Pastel Community Game project and discussion
Well, you sure missed a lot of debating, but not that much actual progress.
as Boingo said
http://pcg-documentation-site.wikia.com ... zzle_Ideas
We have a final in game plot summary.
http://pcg-documentation-site.wikia.com ... ot_Summary
I think we may have voted on a back story and conspiracy as well, but I'm still looking.
as Boingo said
We have a board for loose puzzle ideas, which has a grand total of zero ideas.Prevention=Motive=Escape. Prevention to Escape=Motive.
In Order of Priority:
~Motive: Keep arguing, ah-- I mean debating-- between Computer Sentience (AC) and Escape Conspiracy+Android (Boingo)
~Prevention: Top three Highest Being (in order) d-37, b-35, f, 32: Respectively, the 'Bubble' Situation, the 'Void' Situation, and the 'Warp' Situation.
~Escape: No official vote, i think, but many were for my Emergency Evac Option...?
~Conspiracy: g), adjustment permitting.
http://pcg-documentation-site.wikia.com ... zzle_Ideas
We have a final in game plot summary.
http://pcg-documentation-site.wikia.com ... ot_Summary
I think we may have voted on a back story and conspiracy as well, but I'm still looking.
I'm not a latin popstar.
Re: Pastel Community Game project and discussion
I see, thanks! I'll look into it tomorrow.
- Ancient Crystal
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Re: Pastel Community Game project and discussion
Great to have you back, this surely needed a revival.
I've got a few questions, though. Didn't my plot summary resolve the motive issue? Also, as for prevention, what happened to the time bubble? Was that even in the vote? And what was the emergency evac idea?
I've got a few questions, though. Didn't my plot summary resolve the motive issue? Also, as for prevention, what happened to the time bubble? Was that even in the vote? And what was the emergency evac idea?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Re: Pastel Community Game project and discussion
Yeah, I too am glad to see we might be making progress on this again.
I'm not a latin popstar.
- Ancient Crystal
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Re: Pastel Community Game project and discussion
Also, how about all participating contributors are allowed to implement a subtle personal joke or reference somewhere in the game? Might help with motivation.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Re: Pastel Community Game project and discussion
Heck yes, I'd go for that.
I'm not a latin popstar.
Re: Pastel Community Game project and discussion
Then again, we may spend more time designing our jokes than actually working on the game XD
I'm not a latin popstar.
- Ancient Crystal
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Re: Pastel Community Game project and discussion
Well, time's not the issue. Not in that way at least. The time restrictions of this medium are by their nature independent of the quantity of information, allowing us to develop ten things at once without slowing down. Still very slow, but it doesn't get any worse. This is mainly why I keep suggesting these small things, because they keep the discussion going without taking up space in it.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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Re: Pastel Community Game project and discussion
Good idea!
Now, where were we...?
Now, where were we...?
Balance is imperative; without it, total collapse and destruction is imminent.